Read our interview with DeNA in the Easter issue of MCV

Find out who Nintendo’s new partner DeNA is in this week’s double issue of MCV.

We speak to the Japanese mobile giant to see what its plans are and why Nintendo was so eager to partner up with it.

This issue also features interviews with Bandai Namco’s European president and COO and Naoki Katashima, The Sims 4 producer Azure Bowie-Hankins and Titan Souls developer Acid Nerve.

We also speak to QA experts Testology, VMC, Babel Media and Testronic to find out how we can stop games launching with major issues.

And as the Government outlines further support for the UK games scene in the Budget, developers share how effective tax breaks have been so far.

You can read the digital edition here.The full contents of this week’s issue are below.

  • COVER: Cities: Skyline was last week’s No.1 game… but nobody was counting
  • NEWS: GAME – Black Friday is going nowhere
  • NEWS: Google Play deal is major coup for age rating bodies
  • INTERVIEW: Who is Nintendo’s saviour? We speak to DeNA to find out what it can offer the games publisher, what its plans are and why Nintendo was so eager to partner with it
  • INTERVIEW: Bandai Namco’s European president and COO Naoki Katashima on why the publisher has decided to change its name again, and what the future holds for the Japanese firm
  • FEATURE: The Government has once again put games tax breaks in the Budget – but just how effective have they been so far?
  • INTERVIEW: Ghosts, aliens and swimming pools – how The Sims 4 got back on track
  • FEATURE: One of the big issues facing games is the number of titles coming out with bugs. We speak to the QA experts to find out how to stop this happening again
  • INDIE INTERVIEW: Titan Souls was put together as part of a game jam, but six months later it appeared on stage at E3. MCV speaks to developer Acid Nerve about the title’s extraordinary story
  • INSIGHT: Rebellion boss Jason Kingsley on the practicalities of self-publishing and project timing
  • FEATURE: We speak to some of the UK’s leading creative agencies to discuss the fast-changing world of games marketing. We also profile some of these companies
  • SHELF LIFE: House of Retro managing director Jon Moss on why he set up the old-school-themed retail site
  • MARGIN MAKERS: As Bloodborne hits stores, MCV rounds up the biggest Souls and Bloodborne-themed merchandise on the market
  • APPOINTMENTS: New marketing and social heads for Green Man Gaming
  • INTERNATIONAL: The Danish games market generated $221.46bn during 2014 by research firm Newzoo. MCV investigates

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