The creator of the first X-Com game has revealed he was so incensed by the announcement of 2K's X-Com FPS spin-off that he almost crowdfunded a spiritual successor to the original.
Take-Two announced a first person X-Com title all the way back in 2010, prior to the release of Firaxis' successful X-Com: Enemy Unknown. However, after being delayed not once but twice prior to its first release date of March 2012, the game was then pushed back to 2014.
It then re-emerged in 2013 as third person title X-Com: The Bureau.
At the point that Take2 made the first announcement of an X-Com game, which became The Bureau, when they first announced it was going to be an FPS, I was so outraged that I was determined that I would start a crowdfunding campaign to do a proper X-Com game,” Julian Gollop told PCGamesN.
I changed my mind when Firaxis announced their version of X-Com because I knew they would actually do a pretty good job of it. There was a brief period there were I was going to do it, but it didn't last.”