Are you familiar with the word ‘crunch'?
In game development terms, it refers to a period typically approaching the release of a title when deadlines are approaching so rapidly that coders are forced to work all hours of the day, sometimes for weeks or months at a time, in order to get the game finished.
Tales of crunch involve shenanigans such as getting little to no sleep or kipping under the desk, not seeing your family – that sort of thing. In Jonathan Blow's case it also means cutting down on toilet breaks.
Here is another thing I helped make, to help finish The Witness: pic.twitter.com/w7rEn1VsVg— Jonathan Blow (@Jonathan_Blow) January 22, 2016
Blow's The Witness comes out next Tuesday. And it seems that even an eight year development cycle isn't enough to avoid a last minute rush. Unless, y'know, it is actually just a mechanism through which Blow can easily access apple juice.
If all y'all were as interested in new indie games as you seem to be in that picture I just posted, more indie developers would survive!— Jonathan Blow (@Jonathan_Blow) January 22, 2016
Wow this tweet seemed to upset some people. I meant it as a joke, but ... it is also kinda true, you know?— Jonathan Blow (@Jonathan_Blow) January 22, 2016