Milestone today reported excellent 2017 results, with a fifth consecutive year of growth and a cumulative 140 per cent rise in revenue over the last five years to €28.6. While net income is up 315 per cent year-on-year to €7.1m. “We’re thrilled with how 2017 has panned out,” commented Virgil Bixio, administrator at Milestone.
“One of the factors behind what has proved to be such a positive year is the improvement in our company's production capacity. As well as this, we’ve also managed to make major inroads into the US - sales are up over there - and we’ve adapted our business to recognise the increasing importance of the digital computing sector. It’s all combined to create the perfect storm for Milestone this year.”
MCV then talked to Luisa Bixio Bordonaro, VP at Milestone about what next year holds for the company, and the areas it's targeting for continued growth next year?
"Milestone is currently focusing on strengthening its portfolio whilst also expanding its distribution at worldwide level, diversifying the line-up to meet the needs of gamers from outside Europe as well as our existing base within it."
"We have already started to work in this direction, with Monster Energy Supercross – The Official Videogame, and Gravel, our new IP designed to fill a gap currently present in the international market, offering an accessible and user-friendly 4-wheel driving model."
"We’re very happy with the results we’ve achieved so far with Epic’s engine"Luisa Bixio Bordonaro, Milestone
Gravel is a particularly intriguing move for the company, as it's a homegrown IP for a firm that has worked largely on licensed product to date, we wonder about the differences between the two?
"Milestone’s history has always been tied up together with licensed video games. Licensed products like MotoGP and MXGP - The Official Videogame are now established and successful franchises, and this year we’ve added also the new partnership with Feld Motor Sports for another licensed game: Monster Energy Supercross – The Official Videogame.
"Alongside licensed video games, we are also working on own proprietary IP, like Ride and the new Gravel. We usually split the games we’re working on between these two categories because working on licensed video games is very different from working on proprietary IPs like Ride and Gravel, both in terms of design development and marketing activity."
Milestone was very vocal about its shift to Unreal Engine, which isn't well known for powering pure driving experiences, and so we're curious about how that's gone.
"Adopting Unreal Engine marked a shift for us in terms of technological standards, and it has had a big impact on all areas of production. Milestone’s developers have been able to adapt Unreal’s potential to fit our games, and we’re very happy with the results we’ve achieved so far with Epic’s engine. We are planning to use Unreal engine for all our of our titles in the years ahead, always investing more in the quality of our titles."