Rocket League reaches 34m players worldwide

Rocket League just debuted a new banning system to make sure it’s a harassment-free place,” creator Psyonix just revealed. This follows the developer’s announcement that Rocket League has just reached an impressive 34m players worldwide.

Announced by Rocket League’s community manager Devin Connors in a blog post, the new ban system is designed to ensure Rocket Leagueis a consistently-safe, harassment-free place where players of all ages and backgrounds can come together and execute the sweetest of aerial goals and backflip saves.”

Called the ‘Language Ban’ system, it will simply automatically ban players when they use certain words. The initial list (which was not made public) includes 20 words and variants in various languages, Connors explained, with more to be added in the future. Each word has a threshold, with players being banned for 24 hours, 72 hours, one week or permanently once they’ve reached this threshold.

Connors added: We will organically update our ban policies and system logic as time goes on, of course, but theRocket Leaguecommunity is the most important element of them all. So, if you see another player using abusive language during your match, pleasereport them, mute them, and let us take care of the rest.”

Rocket League launched in July 2015 on PS4 and PC and quickly became a smash hit, leading to an Xbox One version and a physical release in 2016. The game surpassed 25m players earlier this year, and was the best-selling game on the PlayStation Store in 2016. It is due on Nintendo Switch later this year.

Esports Pro editor Jake Tucker recently wrote for MCV about why Rocket League could be the mainstream esports hit of the generation.

About Marie Dealessandri

Marie Dealessandri is MCV’s former senior staff writer. After testing the waters of the film industry in France and being a radio host and reporter in Canada, she settled for the games industry in London in 2015. She can be found (very) occasionally tweeting @mariedeal, usually on a loop about Baldur’s Gate, Hollow Knight and the Dead Cells soundtrack.

Check Also

Games Growth Summit 2024: Navigating Transition in the Gaming Industry

The gaming industry stands at a crossroads, grappling with job cuts, reduced capital, and shifting …