Are we charging enough for indie games? Find out in this week’s MCV

Marie Dealessandri
Are we charging enough for indie games? Find out in this week’s MCV

This week, we ask leading publishers in the indie sector if it's too late to start charging more for indie games.

Uncharted 4 lead designer Ricky Cambier also discusses the end of the franchise and QA and localisation firms talk about virtual reality.

We also catch up with Bandai Namco's Lee Kirton following The Witcher III Sales Triumph win at the last MCV Awards.

The full contents of this week's issue are below. The digital edition can bereadhere.

  • NEWS: Codemasters back on track after posting first profit in five years
  • NEWS: GAMEFest targets 100,000 visitors
  • MCV AWARDS INTERVIEW: We speak to Bandai Namco PR and marketing boss Lee Kirton after The Witcher III won the Sales Triumph category
  • NEWS ANALYSIS: MCV talks to leading publishers in the indie sector to find out if it's too late to start charging more for indie games
  • THE BIG GAME: Uncharted 4: the end of Nathan Drake
  • QA AND LOCALISATION SPECIAL: QA and localisation studios are now ramping up to deal with a new challenge – virtual reality
  • INDIE INTERVIEW: Phil Clandillon discusses his Early Access title Drive Any Track
  • Plus! Quantum Breaks leads the weekly charts, new editor for eSports Pro, Matthew Ridge from Chips Stockton talks about the challenge of attracting people to the High Street, plus a focus on the Norwegian games market

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