Find out how DayZ sold 1m copies without any advertising in the latest MCV

The first MCV of 2014 kicks off with an exclusive interview with DayZ creator Dean Hall, who reveals how the unfinished horror game dominated sales without any marketing.

The magazine is available to download now on iPad and read online.

In it, we reveal the latest data on what proved to be an incredible Christmas for games retail. GAME discusses its new look stores and how they can help sell digital content. We discuss the falling sales of fitness console games, and where those gamers have gone. And the industry details the 50 biggest things to look forward to in 2014.

The magazine is available for iPad. Download our app now, which includes access to the last two years of MCV, and includes a free archive of back issues from during that time.

You can also read the magazine in your browser. Click here to subscribe or click here to buy an individual issue.

Individual issues cost 1.99. You can subscribe for three months (iPad only – 19.99), six months (34.99) or 1 year (64.99).

The issue includes:

– DayZ creator Dean Hall on how an unfinished PC game with no marketing dominated Christmas

– PS4 and 3DS dominate 2014

– UK retail on a 600m Christmas bonanza

– INTERVIEW: GAME’s Dave Howard on selling digital content in stores

– ShopTo sales soar

– Square Enix: January best time to release next-gen Tomb Raider

– The 50 Things To Look Forward To In 2014

– The rise of fitness gaming on mobile

– Plus! Previews of Tomb Raider Infinite and Dragon Ball Z: Battle of Z

– And, of course, all the latest games charts

About MCV Staff

Check Also

Games Growth Summit 2024: Navigating Transition in the Gaming Industry

The gaming industry stands at a crossroads, grappling with job cuts, reduced capital, and shifting …