Salt and Sanctuary dev: I hate seeing the industry becoming such a toxic place

Ben Parfitt
Salt and Sanctuary dev: I hate seeing the industry becoming such a toxic place

Ska Studios has in a defence of the delayed arrival of its game Salt and Sanctuary on PlayStation Vita lamented what it sees as the largely modern toxic games fanbase.

I'm going to delete any post berating us for not having the Vita port done. I'm working on the Japanese PS4 release, integrating more localizations into all releases, and bug fixes. Another studio is working on the Vita port. Yelling at either studio isn't going to speed up anything,” Ska founder James Silva said.

When we agreed to release on Vita, we were told that the middleware would be done by the time we were, but it's turned out to be a much bigger challenge to the incredibly talented devs working on it than anyone expected. It's no one's fault.

The majority of you have been really awesome and patient, and I'm deeply grateful for that. If you bought Salt and Sanctuary on PS4 solely to own it on Vita and are unsatisfied, you can absolutely ask Sony for a refund.”

Silva finished on a more general note about how the relationship between developers and fans has changed throughout his career.

Lastly, as a general plea, I wish everyone could be civil to developers. In my nine years of professional indie game development, I've seen attitudes go from 95 per cent supportive/five per cent meh to 50 per cent supportive/50 per cent angry, impatient, and downright hurtful,” he added.

Not only does it really turn a good mood sour fast, but I just hate to see the industry becoming such a toxic place.”

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