League of Legends tops the global MMO revenue tables as F2P dominates subscriptions

Ben Parfitt
League of Legends tops the global MMO revenue tables as F2P dominates subscriptions

Look, we don't know if it's an MMO or a MOBA, so don't shout at us.

That aside, however, SuperData research has named League of Legends as the world's biggest MMO (or digital online game, as we'd probably label it) with year-to-date revenues of $946m for 2014, claiming 11.9 per cent of the market.

Venturebeat reports that World of Warcraft is currently ranked fourth ($728m, 9.1%) with World of Tanks in fifth ($369m, 4.6%), DOTA 2 ninth ($136m 1.7%) and Hearthstone tenth ($114m, 1.4%).

The sector is estimated to reach a total worth of $10.5bn in 2014 and grow to $12.8bn by 2017.

Online games currently account for 21 per cent of the overall digital games market, the firm claims.

Interestingly, free-to-play is now firmly in control of the sector, dominating subscription MMOs in every region. Free-to-play is now over three times bigger than subscription in both Europe and Asia.

Asia remains the biggest region for MMO games, accounting for $4.3bn followed by Europe at $3.1bn and North America at $2.1bn.

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