Cities: Skylines shifts 250k copies in one day

Ben Parfitt
Cities: Skylines shifts 250k copies in one day

New city-building title Cities: Skylines has got off to a towering start on Steam.

The game, published by Paradox Interactive and developed by Colossal Order, sold 250,000 copies (including pre-orders) across PC, Mac and Linux in its first 24 on sale after its release on Tuesday.

The title is seen by many as an answer to the criticism placed at the feet of EA's 2013 release SimCity and has been very well received, despite being developed by a team a fraction of the size than that which worked on EA's game at the now closed Maxis.

We would like to offer our deepest and heartfelt thanks to the community for their passionate support and to let them know that we are committed to supporting this wonderful game for years to come,” Paradox CEO Fredrik Wester said.

We knew that we had a great game on our hands and so to be able to continue to provide fans of the game with a multitude of new content for it going forward is fantastic.”

Our congratulations and thanks must also go to developer Colossal Order for making what is being widely described as the new benchmark of the city building genre. We have forged a strong partnership with them over a number of years through the release of Cities in Motion and Cities in Motion 2, and I am happy to see such a talented team now being widely applauded for their unmatched passion and skill.”

Colossal Order CEO Mariina Hallikainen added: "We are absolutely thrilled to see so many players enjoying Cities: Skylines and that the Steam Workshop is filling up with amazing content from the modders. We are feeling very happy and proud and can't wait to continue working on Cities: Skylines together with the community.”

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