Five Nights at Freddy’s dev apologises for missing launch features

Ben Parfitt
Five Nights at Freddy’s dev apologises for missing launch features

The developer of Five Nights at Freedys World has admitted that the game's release was rushed and missed several key features.

The RPG spin-off to the horror series was released last week but was beset with a range of problems including problematic controls and game systems that were completely absent.

This isn't exactly an announcement that I'm enjoying writing, but it's one that I feel I owe to the community,” creator Scott Cawthon said on the game's Steam page. You know, I've been accused of rushing my games ever since FNaF 1, but I've never felt that I'd released a game too early… until now.

There are a lot of features that this game should have had before release, features that I was told about, but ignored and didn't implement. Features such as being able to see what abilities do during battle, or being able to see a stats page for your characters. These are features that any good RPG would have.

I got too eager to show the things that were finished, that I neglected to pay attention to the things that weren't. I'm going to fix this, and I'll be updated the game with these features in the coming weeks. So I say this to a community that I've enjoyed and respected for over a year and a half now - I'm sorry. I will continue to add features to the game and make it right.”

Cawthon has already been adding features to the game, including an overworld map and attack command descriptions.

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