CD Projekt calms fears about Cyberpunk 2077 monetisation

Ben Parfitt
CD Projekt calms fears about Cyberpunk 2077 monetisation

The Witcher developer CD Projekt has spoken out to quell concerns about the possible use of a ‘games-as-a-service’ model in upcoming RPG Cyberpunk 2077.

“Worry not,” the studio said in a reply on Twitter. “When thinking CP2077, think nothing less than The Witcher 3 — huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for — no bullshit, just honest gaming like with Wild Hunt. We leave greed to others.”

The statement comes after a Polish video interview in which the studio’s CEO Adam Kiciński spoke about the inclusion of possible new models in the upcoming game.

“We want to experiment in new fields that were not yet explored in the Witcher,” Kiciński said, as reported by TechRaptor. “I can’t say much about Cyberpunk, although our ambitions are set really high because that is our style of work. We want to go even higher, and especially seeing how we’re having a business chat, we’re interested in Cyberpunk being commercially even more significant.

“Online is necessary, or very recommended if you wish to achieve a long-term success. At some point, we have mentioned that there will be a certain online element related to Cyberpunk.”

He also stated the following about CD Projekt’s card game Gwent: “Multiplayer is strategically important, playing online is strategically important, because we want to have a commercial leg for service type games, games which generate stable income, period to period, which are built. Of course, every game ends after a number of years, some service type games function even after 10 years, but outside our main source of income, meaning big names, it’s building a stable source of income.

“And in the future, we can imagine a lot of connections between big games and service type games – we have to acknowledge it, it is obvious.”

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