Stellaris breaks Paradox revenue record with 200,000 day one sales

Ben Parfitt
Stellaris breaks Paradox revenue record with 200,000 day one sales

Space strategy title Stellaris has been an instant hit for publisher Paradox Interactive.

The game has in its first 24 hours on sale sold over 200,000 units. That's actually slightly short of the 250k copies sold by Paradox's former release Cities: Skylines, but Stellaris' higher price means that it represents a new day one revenue record for the company.

There were also 68k simultaneous players on the day of release. That beat Cities: Skylines, too.

It's also the fastest selling title ever from creators Paradox Development Studio.

We are immensely proud of the Paradox team for putting together such a stellar release,” Paradox CEO Fredrik Wester said. This release is the result of hard work and dedication from the entire company and in particular Paradox Development Studio.

The incredible reception by players, indicated for instance by the steam user reviews, is all the proof we could ask for that our hard work paid off. Our fans have put their faith in us and Stellaris will be a part of Paradox's onwards journey for a long time to come.

Game director Henrik Fhraeus added: Stellaris breaks a lot of new ground for Paradox Development Studio. It is a type of game we have never attempted to do before, and we are immensely satisfied to see this leap of faith work out well, especially with all the positive response we are getting from the players.

We are listening very keenly to all the feedback we are getting and look forward to many years of continued expansions and improvements to the game. Let's make space great again, together.”

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