Team17: Brazil is ripe for indie talent

Katharine Byrne
Team17: Brazil is ripe for indie talent

After signing its first Brazilian title, Sword Legacy: Omen,back in June, publisher Team17 has told MCV that it will be "keeping a close eye" on other games coming out of Latin America as it looks to increase its label partners.

According to global brand manager Ade Lawton (pictured below), Firecast and Fableware's Sword Legacy: Omen "immediately stood out" when Team17 met the teams at Germany's Quo Vadis conference back in April, and he's confident that "RPG, fantasy and turn-based tactics fans the world over are really going to enjoy its beautiful cartoon aesthetic, challenging tactical gameplay and mature storyline, which is a dark re-telling of the Arthurian legend."

He continued: "We're always on the lookout for talented teams and great games from around the world to work with and help bring their amazing creations to as wide an audience as possible. One of our core values as a label is working to create sustainable businesses for all our development partners and it's really important that the teams we work with share this vision of working together to grow."

Brazil's thriving indie scene is also a great fit for Team17's existing portfolio, Lawton added: "Latin America is in our top five regions on Steam over the last year, with 77 per cent growth year-on-year. Brazil also accounted for the majority share alongside Mexico and Chile. Worms and Overcooked, in particular, resonate well with players in this region.

"What's amazing about the creativity behind Sword Legacy: Omen is that the development scene in Brazil has grown without a consolidated games industry in the region. There are over 200 games businesses there, but no triple-A development. Instead, it's a growing indie developer scene bolstered by university and academic programmes.

"It's been an absolute pleasure to work with Firecast and Fableware. Their passion for and dedication to the project shines through, and we're excited to be putting Sword Legacy: Omen in the hands of consumers and press at gamescom."

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