A GAME of two halves - we talk to CEO Martyn Gibbs about its full year results

Seth Barton
A GAME of two halves - we talk to CEO Martyn Gibbs about its full year results

We’re coming to the end of the financial results season. It’s not as glitzy as awards season, but then it’s hard to organise a big party without a bag of cash. 

As far as the UK games industry goes, GAME’s full year results are key, as the health of the company has a far broader knock-on effect than any individual publisher or platform holder’s figures. We talk to CEO Martyn Gibbs about the latest figures, which cover the year up to July 2017, and more recent developments. Developments that took a further twist today when GAME sold the digital arm of its Multiplay bunsiness to Unity, in order to concentrate on its events and esports business.

SEASONAL WOE

We have to start with last year’s disappointing Christmas, which was responsible for the £10m loss that the company posted for the year as a whole. Its gross transaction value (GTV) figure was down by 2.4 per cent in H1. Key titles underperformed and GAME remains highly reliant on those big titles firing on all cylinders. So we ask Gibbs whether the publishers have got it right this year?

“In terms of Call of Duty, absolutely. The game has been well received, we’re delighted with the market performance of the title, and we think Activision has done a really good job,” he replies, which resonates with sales figures for the franchise that have more than doubled this year.

However, some other ‘big franchises’ haven’t been quite as impactful, so we want to know whether the pack was trailing behind a little more this year.

“I think that’s fair,” Gibbs says, adding: “It’s nothing different from what we forecast, though. I think in terms of our forecast accuracy, every title that has come out has been very good. There’s been a couple that have pleasantly surprised but we’ve forecast exceptionally accurately for what’s launched up to today.”

Moving forward we try to gauge the impact of next year’s Red Dead Redemption, is it the biggest title for early next year? “Undoubtedly, and we’d love a date for Red Dead, the anticipation for the title is significant.” 

But is it on a Call of Duty scale in terms of pre-orders? “I’d be leading the market if I answered that, but we expect it to be the most material title of next year.” By which Gibbs means that its success will have a big impact on GAME’s results. 

"We expect Red Dead Redemption 2 to be the most material title of next year"

SWITCH ON

The second half of the year was far rosier, with GTV up by 6.6 per cent in H2. The key reason for that was Switch. The stock situation this Christmas is something that will have a direct impact on the bottom-line, not only for GAME and big publishers but for the many indies that have flocked to the console’s eShop digital store.

In terms of Christmas, Gibbs says: “We’ve got enough Switch coming in on a week-by-week basis, Nintendo needs to take some real credit operationally for how they’ve managed to work this through.” 

Although he won’t share actual numbers, he continues: “We’ve now got a constant supply of stock coming into the business on a weekly basis, Don’t get me wrong I don’t have a [distribution centre] stuffed full of 100,000 units, but we do have a good, regular supply from Nintendo.”

That begs the question of whether it will still be on shelves in a few weeks time, to which Gibbs replies: “The only reason that we wouldn’t see [stock] is if demand picks up any further, but I wouldn’t see that as a bad thing.” 

With Super Mario Odyssey out, we might have hit peak Switch demand for the year already. But Gibbs doesn’t agree.

“I’m not sure on that, it’s probably going to be the No.1 tech-toy for peak. So I think across those two spectrums and across such a wide-ranging base of gamers who all want to play Nintendo Switch, we’re clear it’s got great demand. I don’t think we’re anywhere near the absolute peak of that demand yet.”

So it’s some good news for those putting their eggs in Nintendo’s basket, in that stock is now much improved and constant. However, the massive popularity of the console may well still outdo even those shipments. Either way, GAME expects to move a lot of units over the next few weeks and that’s great news for everyone.

"I don’t think we’re anywhere near the absolute peak of Switch demand yet"

BELONG TOGETHER

Away from its traditional business of selling boxed games and console hardware on the High Street, GAME has been making good progress.

“Our digital and non-console retail sales grew by 24 per cent and they now contribute about 30 per cent of our group GTV. The launch of Belong has been really encouraging. We have 18 gaming arenas now, 17 have opened in the last 12 months and we’re aiming to get to 35 operational by the end of the full year 2018,” says Gibbs.

While the Belong gaming arenas are still a small part of the mix for GAME, they are evidence that the company is moving in the right direction, trying to engage its customer base with more than just game sales. 

The new arenas need the correct sites, though, Gibbs tells us: “Our main limiting factor is finding the right sites and the right locations in the right towns and cities. We have an enormous programme of work going on around our lease renegotiations. Bristol is a great example, we closed two of the stores and we opened up a 4,500 square foot Belong and GAME, where Belong is about 2.5k square feet.”

And that feeds into another big area for GAME in the coming year: “We’ve got a real focus on property, and the reason for that is we’ve got an immense amount of lease events, where we can renegotiate our leases with our landlords. We’ve got 221 UK lease events coming up in 2018, out of 305 stores – that’s 70 per cent of the estate up for lease renegotiation. It gives us an immense amount of flexibility to get the right deals. But also where we need to close some stores and open up some stores it gives us the opportunity to do that.”

SHIFTING GEARS

And while the shift to digital continues, it’s been the shift from High Street to online for physical games that is arguably more important to GAME in the near future. We ask why the company doesn’t separate online sales?

“There’s a real reason why we don’t split the numbers out – it’s very convoluted where you put the transaction number, what with click-and-collect and click-and-reserve, etc. We’re one happy family in terms of omnichannel delivery, rather than looking at each individual channel. We’re really pleased with the development of all our online offer, ecommerce, mcommerce, our app... All of those activities are showing really great growth for us. Our online activity is one of the thing we’re most proud of in terms of the stepchange we’ve made over the last 12 months.”

GAME ON

With this Christmas looking far rosier than last, the Switch effect, and the ability this year to further economise on store costs and further diversify into new areas, GAME looks to be heading in the right direction and strategically it should all come together in 2019. 

“I think we’re on a  journey, transforming our business from a multichannel retail business into a business that is delivering gaming services and experiences that includes retail. We’re not at the start of that journey, we’re well into it,” Gibbs says.

“2019 is our real focus because by then we will have reorganised that store estate, we will have made significant savings on property costs, our costs will come down, and by that point Belong will have some real materiality to us. We’re going to work super hard over the next 12 to 18 months to make sure we get to 2019 in a really good position for the business.”

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