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Gusto's business strategy has been built around the expert strengths of its core member directors, covering a complete suite of disciplines. We feel that with our approach to innovating we can deliver products that compete on the big stage, but at much more commercially viable budgets and timeframes.
Staffed by highly-skilled, creative and passionate professionals covering all aspects of development, Gusto also has its own propriety cross-platform technology, Proteus, which has been refined over many years and proven across many platforms and titles and continues to be expandable with future and emerging technologies.
Proteus is a complete game development engine built around a number of cleanly defined and discrete optimised libraries for all major gaming platforms. Proteus is also the associated tools and processes required to build the complex assets required in modern games and get them into the engine efficiently.
Proteus avoids introducing the idea of “lowest common denominator” by abstracting concepts far enough so that the physical implementation can take advantage of each platform’s capabilities.
Games written using only the Proteus API will compile and run on the different platforms without requiring a porting process. However individual platforms benefit from asset (art and audio) modification however; wherever possible this is automatic.