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Yokai Watch 2 remains top of Japanese charts despite slew of new releases

Yokai Watch 2 remains top of Japanese charts despite slew of new releases

Yokai Watch 2 has remained at the top of the weekly Japanese software charts, despite five new entries in the Top Ten, according to the latest sales data from Famitsu.

Matthew Jarvis
by Matthew Jarvis
on Aug 14th 2014 at 12:49PM in News
Sonic Boom duo receive European release date

Sonic Boom duo receive European release date

Sega has confirmed the European release dates for Sonic’s upcoming Wii U and 3DS outings.

Ben Parfitt
by Ben Parfitt
on Aug 14th 2014 at 12:28PM in News
Ubisoft explains PS3 no-show for The Crew

Ubisoft explains PS3 no-show for The Crew

The fact that PS3 is built in a very different way to PS4 and Xbox One is the reason for The Crew skipping Sony’s last-gen console.

Ben Parfitt
by Ben Parfitt
on Aug 14th 2014 at 11:56AM in News
All PS4 DualShock 4 games will be compatible with SharePlay

All PS4 DualShock 4 games will be compatible with SharePlay

SharePlay will be compatible with all DualShcok 4 PS4 titles and does not require special coding from developers.

Ben Parfitt
by Ben Parfitt
on Aug 14th 2014 at 11:33AM in News

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Spencer: I don't want the Rare brand to mean Kinect Sports

Spencer: I don't want the Rare brand to mean Kinect Sports

Xbox boss Phil Spencer has once again reiterated Microsoft’s desire to ensure that Rare isn’t left languishing in a post-Kinect haze.

Ben Parfitt
by Ben Parfitt
on Aug 14th 2014 at 11:10AM in News
VIDEO: Here's nearly 20 minutes of Metal Gear Solid 5: The Phantom Pain in action

VIDEO: Here's nearly 20 minutes of Metal Gear Solid 5: The Phantom Pain in action

Hideo Kojima has show off nearly 20 minutes of in-game Metal Gear Solid 5: The Phantom pain gameplay.

Ben Parfitt
by Ben Parfitt
on Aug 14th 2014 at 10:48AM in News
'Frame rate is more important than resolution', says Xbox boss Spencer

'Frame rate is more important than resolution', says Xbox boss Spencer

The boss of Xbox has argued that people shouldn’t get too hung up on game resolutions.

Ben Parfitt
by Ben Parfitt
on Aug 14th 2014 at 9:44AM in News
GAME shares surge following 30% sales jump

GAME shares surge following 30% sales jump

Markets may regard retail flotations as a risk, but GAME’s early success on the stock exchange prove that they can prove very successful

Ben Parfitt
by Ben Parfitt
on Aug 14th 2014 at 8:55AM in News

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The second MCV @ Gamescom magazine available now for free

The second MCV @ Gamescom magazine available now for free

Our second daily Gamescom magazine hits the show floor today, but you can read it right now in your browser or on your iPad for free.

Christopher Dring
by Christopher Dring
on Aug 14th 2014 at 8:13AM in News
Might and Magic Heroes VII heading to PC next year

Might and Magic Heroes VII heading to PC next year

Might and Magic Heroes VII is in the works for a 2015 release, Ubisoft has announced.

Erik Johnson
by Erik Johnson
on Aug 14th 2014 at 3:17AM in News
Street Fighter Monopoly Collector's Edition arrives

Street Fighter Monopoly Collector's Edition arrives

A new special edition Street Fighter-themed Monopoly set is available now from retailer Funstock.

Erik Johnson
by Erik Johnson
on Aug 14th 2014 at 2:45AM in News
Payday developer Overkill working on new Walking Dead game

Payday developer Overkill working on new Walking Dead game

A new Walking Dead game is in development by Payday studio Overkill, franchise creator Robert Kirkman has announced.

Erik Johnson
by Erik Johnson
on Aug 14th 2014 at 2:10AM in News

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Metal Gear Solid V is coming to PC

Metal Gear Solid V is coming to PC

Metal Gear Solid V: Ground Zeroes and The Phantom Pain are headed to Steam.

Alex Calvin
by Alex Calvin
on Aug 13th 2014 at 9:01PM in News
MCV @ GAMESCOM INSIGHT: Pole to Win's Matthew Finitz on automation in QA

MCV @ GAMESCOM INSIGHT: Pole to Win's Matthew Finitz on automation in QA

Is automation the solution to all QA challenges? Matthew Finitz, Pole to Win’s director of quality engineering discusses 

on Aug 13th 2014 at 4:18PM in News
MCV @ GAMESCOM: How eSports went from joke to juggernaut

MCV @ GAMESCOM: How eSports went from joke to juggernaut

For many, it seems laughable that a free-to-play game could rank alongside iconic singers and global television shows in terms of popularity.

Matthew Jarvis
by Matthew Jarvis
on Aug 13th 2014 at 4:14PM in News
VIDEO: New The Witcher 3 gameplay footage released

VIDEO: New The Witcher 3 gameplay footage released

The game won’t be with us until February, but a new gameplay video will keep fans of The Witcher series excited for a little while.

Ben Parfitt
by Ben Parfitt
on Aug 13th 2014 at 4:05PM in News

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MCV @ GAMESCOM INSIGHT: The impact of TV ads on boxed game sales

MCV @ GAMESCOM INSIGHT: The impact of TV ads on boxed game sales

Year-to-date games and consoles market sales data (boxed games) reveals a strong correlation between TV advertising and return on investment in what has been a buoyant 2014 thus far.

by Henry Degnin
on Aug 13th 2014 at 3:50PM in News
From wants Bloodborne's "sense of punishment to be less"

From wants Bloodborne's "sense of punishment to be less"

Bloodborne is being designed to appeal to not only the Dark Souls faithful but also to a potentially wider audience.

Ben Parfitt
by Ben Parfitt
on Aug 13th 2014 at 3:44PM in News
Limited Edition Super Smash Bros 3DS confirmed for Europe

Limited Edition Super Smash Bros 3DS confirmed for Europe

Nintendo has revealed a Limited Edition Super Smash Bros themed 3DS for Europe.

Ben Parfitt
by Ben Parfitt
on Aug 13th 2014 at 3:17PM in News
Zelnick: 'How can you buy a next-gen console and not want to play GTA on it?'

Zelnick: 'How can you buy a next-gen console and not want to play GTA on it?'

Strauss Zelnick has told MCV @ Gamescom that GTA V’s success on PS4 and Xbox One is inevitable.

Christopher Dring
by Christopher Dring
on Aug 13th 2014 at 3:15PM in News
VIDEO: Rime looks a bit like a cross between Ico and Wind Waker

VIDEO: Rime looks a bit like a cross between Ico and Wind Waker

Another surprise in Sony’s Gamescom 2014 conference was Tequila Works’ puzzle platformer Rime.

Ben Parfitt
by Ben Parfitt
on Aug 13th 2014 at 2:55PM in News
MCV @ GAMESCOM: Show committed to Cologne as 2014 numbers surprise organisers

MCV @ GAMESCOM: Show committed to Cologne as 2014 numbers surprise organisers

Gamescom co-organiser the BIU says that 2014 tickets sales have ‘surprised’ them.

Christopher Dring
by Christopher Dring
on Aug 13th 2014 at 2:50PM in News
MCV @ GAMESCOM: 'EA Access is something we have to do when we think about the future,' says Peter Moore

MCV @ GAMESCOM: 'EA Access is something we have to do when we think about the future,' says Peter Moore

Peter Moore says EA Access is just another business model designed to help consumers play more games.

Christopher Dring
by Christopher Dring
on Aug 13th 2014 at 2:45PM in News
MCV @ GAMESCOM: 'It's not over for Xbox in Europe'

MCV @ GAMESCOM: 'It's not over for Xbox in Europe'

Microsoft hit Cologne yesterday with an impressive Gamescom showing, insisting that it can fight back in the battle against PlayStation.

Christopher Dring
by Christopher Dring
on Aug 13th 2014 at 2:38PM in News
VIDEO: Michel Ancel's Wild is certainly ambitious

VIDEO: Michel Ancel's Wild is certainly ambitious

One of the more interesting surprises to emerge from last night’s conferences was fascinating new indie outing Wild.

Ben Parfitt
by Ben Parfitt
on Aug 13th 2014 at 2:10PM in News