The developer behind iOS and Android shooter Dead Trigger has claimed that consumer piracy is a force that can never be stopped.
Madfinger initially released Dead Trigger as a paid-for title but switched to a freemium model after what it described as an “unbelievably high” level of piracy with the Android version.
“Our main goal is not to make lots of money, we do not want to be the second Disney or sell out the company for millions of dollars,” CEO Marek Rabas told Gamezebo.
“We just simply enjoy making games. That is why we are here. So, why dwell on the fact that 80 per cent to 90 per cent of the people do not respect your hard work and steal the game? Games are always stolen, there is not much we can do about it. I do not believe that piracy can be stopped.”
That’s not to say that Rabas wouldn’t like to see further action taken to limit piracy. Indeed, he goes on to place the burden of responsibility squarely at the foot of platform holders.
“In my opinion, the amount of piracy is equal to how easy the pirating is, and the game developer has nothing to do with it,” he added.
“It is really very sad for us and the gaming industry that with a few clicks of a mouse (err.. touches), a user can install the game and use it for free. It‘s definitely easier than setting up an account on iTunes or Google Play, filling out large forms and answering all security questions.
“This is why we need help with security from the companies who make the hardware. Their hardware is selling because of our content, and they should protect our games from being stolen.”