ELSPA outlines policy manifesto

National financial support, age ratings, IP theft, skills, broadband – these are the areas that ELSPA will focus its efforts on as it outlines its lobbying intentions for the duration of the next Parliament.

During the last Parliament, ELSPA made great strides in getting the games industry recognised and respected by Government,” ELSPA director general Michael Rawlinson said.

With this recognition has come much success in several different areas. I am delighted that our presence in Westminster is vastly better than five years ago.

However, now is not the time to sit back. It is essential to capitalise on our new-found fame in SW1 and continue to work hard to ensure that all areas of our industry are supported by Government.

During our policy development we have taken time to discuss their content with all three major parties to ensure that they are achievable and in-keeping with each party manifesto for the creative industries.We are therefore confident that, whoever wins the election, our next Minister will know not only about the cultural and economic importance of our industry but the support we require to ensure our continued success.”

Here’s the manifesto in full:

Financial support and incentives
In line with other creative industries, pursue greater, more easily available financial incentives– tax breaks/ R&D initiatives/Lottery funding.

Age ratings
Work with the industry to implement an effective advertising and education campaign about the importance of age ratings.

Crime
Tackle IP theft at all levels from street to state (including strengthening of Section 296ZB of the Copyrights, Designs and Patents Act).

Education
Work with the industry to encourage the take up of STEM subjects and computer science work with Skillset and industry to develop relevant, industry specific undergraduate courses create partnerships between industry and academia to encourage undergraduates in key subjects to seek employment in the games industry.

Health and wellbeing
Recognise the role of leisure activities – including computer games – as part of a balanced childhood and adult lifestyle communicate the positive impact of gaming and the responsible attitude of the industry to all relevant government departments.

Infrastructure
Develop and support a flexible and effective telecommunications and broadband infrastructure in which emerging games technology and consumer access can thrive.

Emerging markets
Support the use of games technology in training and education.

Increase direct levels of government support
Develop and support a government sponsored agency with responsibility for tax breaks, lottery funding, industry promotion and inward investment.

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