"We were somewhat worried by some of the reported high complexity of developing for the PS3 but the raw processing power is impressive," tech director Dominic Guay stated, according to CVG.
"We made sure we had a group of programmers that were not scared by complexity and had a large console programming experience to work on the initial PS3 R&D of our graphics engine Dunia. At that point, we didn't know what to expect.
"One thing that we realized pretty quickly as we started R&D on PS3 was that the hardware architecture had a very nice fit with some of our technical design decisions.
“So while it did require quite a bit of R&D to understand how to use the system correctly, once we started having results we saw that it was a very capable console and that FC2 could run on it. The hard drive and Blu-Ray are making our life easy considering Far Cry 2 is an open world continuously streamed around the player. That streaming bandwidth and disk space is very appreciated.
"However, the notable area where we had to make some tradeoffs is in some assets resolution which had to be brought down from the higher end PC configurations due to memory size difference.
"However, the good new is that since PS3 players are not outputting over the top resolutions like high end PC users, this is not a big deal. It's somewhat proportional to our video resolution output."