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GameStick launch pushed to August over UI work

Erik Johnson
GameStick launch pushed to August over UI work

GameStick, Playjam’s android-powered console, has been delayed again due to issues regarding the development of the user interface.

In a post on the project’s Kickstarter page, the developer explained that ironing out the hardware’s UI is taking longer than expected.

“It has taken a while longer to prepare the review UI than we had hoped. This is in part because the DEV version of the hardware this will be delivered on is slightly different from the production hardware.”

“As a result we have not yet had the feedback that we wanted prior to finalizing the UI and going ahead with mass production. In the spirit of Kickstarter it would be disingenuous of us to cut out this process and not give those backers the opportunity to comment on and help perfect the UI prior to completion.

“We have therefore taken the decision to push back the whole project by one month to ensure we can fit this process in. We appreciate that this will frustrate backers keen to get their hands on their device but we did not feel it was fair to bypass this step as it was a key pledge and the feedback will be really welcome.

“We now expect to ship product from China during early August and expect it to be with you by the middle of the month, prior to units launching in retail.”

GameStick was originally delayed by two months back in April, with Playjam citing “higher than expected” demand for the device.

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Tags: playjam , delays , microconsole , MCV USA , gamestick , android consoles

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