We know millions of pounds are spent on advertising games on TV. But how did this help influence each publisher’s November market share in terms of unit sales?
Thanks to the success of Modern Warfare 3, Activision was catapulted to the top of the charts in November 2011. This was achieved with only 11.1 per cent of the TV advertising market, thanks to smart deployment of airtime, coupled with a strong product and great creative.
Nintendo’s sales share is roughly a fifth of its share of the TV ad market. However, no doubt the format holder’s airtime has been targeted against more efficient cost audiences such as housewives with kids.
Games TV advertising is usually bought against males aged between 16 and 34 years old. This can be as much as double the cost per thousand viewers when targeting housewives with children.
It's worth noting the share of units sold in November doesn't reflect seasonal sales figures, for example games that publishers advertise in November which they expect to sell more strongly in December. Also, these figures are for TV advertising only, and exclude online, outdoor, radio, print and other ads.
Check MCV over the next few weeks for the full 2011 games advertising market share data.
The share of games and consoles TV advertising below represents each publishers share of advertising to all individuals.
What's a TVR?
The TVR (Television Rating) is the measure of popularity for a programme or ad by comparing its audience to the population as a whole. One TVR is equivalent to one per cent of a target audience. So if Coronation Street achieved a Housewives TVR of 20 in Yorkshire it means that, on average, 20 per cent of all Housewives in Yorkshire watched it.
A campaign can achieve over 100 TVRs, however. But this does not mean that it has been seen by 100 per cent of the population, as TVRs only refer to the percentage of the population reached at the time of airing. So airing an ad during Corrie six times gives you 120 TVRs, but you may only be reaching the same 20 per cent of people.