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Is Street Fighter Fit on the cards?

Ben Parfitt
Is Street Fighter Fit on the cards?

Just moments ago MCV published the following introduction to a story:

“That Japanese publishing giant Capcom can criticise one of its own games for ‘feeling too Japanese’ is a perfect example of the increasingly Westward-facing outlook gripping the modern console industry.”

Now let’s take that, make a few tweaks and start over.

That Japanese publishing giant Capcom can consider taking one of its most popular core franchises and turning it into a fitness game is a perfect example of the increasingly mass-market-facing outlook gripping the modern console industry.

Speaking to Videogamer about broadening the appeal of the series to the emerging wider gaming audience, producer Yoshinori Ono stated:

“I've been interested in motion-sensing for a while, ever since Wii was launched. But I don't think it fits the way Street Fighter is played at the moment. It does broaden the appeal to casual users simply because of the instinctive controls, but it just doesn't quite fit an intricately balanced game such as Street Fighter.

“So what we would like to do is lower the entry barrier for those who have never played the fighting genre before so we can convey that fighting games are a good tool, a good fun thing to have per family.

“Now, there is a possibility of doing something called Street Fighter Fit, or Street Fighter Exercise, that is more suited for motion-sensing games, but that would obviously be a slightly different-themed game.”

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Tags: Nintendo , capcom , games , wii , core , casual , fighter , fighting , audience , iv , street , fit

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