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Iwata: 3DS launch software line-up was too weak

Ben Parfitt
Iwata: 3DS launch software line-up was too weak

Nintendo’s 3DS handheld has been held back by a lack of quality launch titles, Nintendo’s president Saturo Iwata has admitted.

GameSpot reports that Iwata also told investors that it is going to be problematic, once the idea has taken seed, to dispel the belief that the handheld is underperforming on the market.

"We also must reflect on the fact that we were not able to launch Nintendo 3DS at a time when a sufficient number of strong software titles were ready," Iwata stated.

“In order to avoid the same thing from happening to the Wii U, we are considering details, such as what software is suitable for the launch, more carefully than ever before."

Recent weeks have finally seen the release of some triple-A 3DS titles, namely Nintendo’s own The Legend of Zelda: Ocarina of Time and Capcom’s Resident Evil: The Mercenaries.

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Tags: 3ds , games , launch , software , iwata , line-up

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5 comments

And it continues to be. I loved the machine but was using to catch up on old DS titles before I sold it. The machine isn't being used to it's full potential either. Zelda and Starfox could have been re-released on the original DS. The 2GB capacity on the game cartridges was always going to be to low. Nintendo need to start understanding the gamer and their expectations.

Jonathan Chamberlain

Jonathan Chamberlain STUDENT
Jul 11th 2011 at 11:13AM

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I highly doubt the original DS would be able to run Zelda without totally ruining the look of the game they would probably have to crop textures and polygons to get it to run. The 3DS version looks excellent with the higher res textures ect...
And 2GB low? the original Call of Duty was 600mb! and that was before normal mapping and specular and shader techinques they have now. 2GB is more an enough for the size of textures needed to get some sweet graphics out of the machine. Look at the resi demo of revalations.
Christmas = 3DS win

Bren Adams

Bren Adams INDUSTRY
Jul 11th 2011 at 12:46PM

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@Bren, Did you play Mario64 Ds? Not only did it run exactly like the original it had more features on it too. We will see about Resident Evil: Revelations when it comes out. Compared to the games that are released today 2GB is low. Your forgetting space for FMV and Audio. The 3DS has amazing audio capabilities so to reduce the sound quality, to maximize cartridge space, would be criminal. Regarding COD that was the install file. It still needed the disc for things like sounds cutscenes. Ocarina of Time could have looked even better if Nintendo believed in their hardware. The original cartridge was only 512mb. So they could have included the game 4 times on the standard DS cartridges.

Jonathan Chamberlain

Jonathan Chamberlain STUDENT
Jul 11th 2011 at 1:29PM

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actually COD was only about 600mb for the whole game including everything! but that was just to make a point about size of games.
Id agree mario64 ds was good but to me it looked very low resolution /blockly and ds's 3d shaders and processing power are pretty limited hence why there was so many spirtes rather than models in the game. Id imagine zelda would suffer from fps issues on ds especially during boss battles with lots of action and models in scenes. I really liked the 3DS version you get the added bonus of 3d, improved textures and the circle pad, the ds would likely have to use the stylus or D-pad which isnt so easy on a game like zelda. Again my opinion though.

Bren Adams

Bren Adams INDUSTRY
Jul 11th 2011 at 2:29PM

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The thing is I was attacking the software, or lack of it, I think the hardware is fantastic. I just don't think Nintendo will implement its features throughout it's life.

Jonathan Chamberlain

Jonathan Chamberlain STUDENT
Jul 11th 2011 at 3:11PM

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