Microsoft addresses Xbox One vs PS4 performance "mis-information"

Ben Parfitt
Microsoft addresses Xbox One vs PS4 performance

The PS4 will not have the performance advantage over Xbox One that many people seem to believe.

That’s according to Xbox strategy boss Albert Penello, who has taken to NeoGaf to correct what he calls some of the “mis-information” that has been poste don the internet.

Here are his technical points in full:

•        18 CU's vs. 12 CU's =/= 50% more performance. Multi-core processors have inherent inefficiency with more CU's, so it's simply incorrect to say 50% more GPU.

•        Adding to that, each of our CU's is running 6% faster. It's not simply a 6% clock speed increase overall.

•        We have more memory bandwidth. 176gb/sec is peak on paper for GDDR5. Our peak on paper is 272gb/sec. (68gb/sec DDR3 + 204gb/sec on ESRAM). ESRAM can do read/write cycles simultaneously so I see this number mis-quoted.

•        We have at least 10% more CPU. Not only a faster processor, but a better audio chip also offloading CPU cycles.

•        We understand GPGPU and its importance very well. Microsoft invented Direct Compute, and have been using GPGPU in a shipping product since 2010 - it's called Kinect.

•        Speaking of GPGPU - we have 3X the coherent bandwidth for GPGPU at 30gb/sec which significantly improves our ability for the CPU to efficiently read data generated by the GPU.


“I do want to be super clear: I'm not disparaging Sony,” he added. “I'm not trying to diminish them, or their launch or what they have said. But I do need to draw comparisons since I am trying to explain that the way people are calculating the differences between the two machines isn't completely accurate.

“Hopefully with some of those more specific points people will understand where we have reduced bottlenecks in the system. I'm sure this will get debated endlessly but at least you can see I'm backing up my points.

“I still I believe that we get little credit for the fact that, as a SW company, the people designing our system are some of the smartest graphics engineers around – they understand how to architect and balance a system for graphics performance. Each company has their strengths, and I feel that our strength is overlooked when evaluating both boxes.

“Given this continued belief of a significant gap, we're working with our most senior graphics and silicon engineers to get into more depth on this topic. They will be more credible then I am, and can talk in detail about some of the benchmarking we've done and how we balanced our system.

“I think I've been upfront I have nothing but respect for those guys, but I'm not a fan of the mis-information about our performance.”

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Tags: Microsoft , Sony , Xbox One , PS4 , power , graphics , performance , compared , mis-information

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