A compatibility software engineer has managed to port an image taken from Kinect into the PC world-building game Minecraft.
Nathan Viniconis explained on his personal blog how developers could utilise depth camera on Kinect and repurpose the data as a full 3D object within Minecraft’s block-built environments.
Viniconis’s day job has no doubt helped the developer achieve this standout feat. He currently works for DataViz, a company specialising in software compatibility across a variety of platforms including iPhone, Android, BlackBerry, Java, Linux, Windows and Macintosh.
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