Developer 22Cans and Peter Molyneux have apologised for the technical troubles that have so far plagued the launch of debut title Curiosity: What’s Inside The Cube?.
In a video that you can see below Molyneux promises that the team believes it has the solution to its server problems, which as expected were caused by higher than expected user numbers.
He also says that the goal remains for users to be able to log on instantly and for all block taps to be conveyed in real-time to all concurrent users.
#curiosity We may need help to make the experience truly wonderful, our server costs are going to ramp up with our new fix— peter molyneux (@pmolyneux) November 9, 2012
Having broke through the first layer on Wednesday, progress on the second layer is steady but slow. Molyneux’s big challenge now is to address the troubles as quickly as possible before the game’s already loyal fanbase moves on.
He also suggests in the video that the announcement of the second experiment, which was due to today, has been out on hold until Curiosity has been ironed out.
Here’s the video: