Bayonetta is a modern Japanese classic. As long as you played it on Xbox 360.
The PS3 version – a port of the Xbox 360 code – was handled by an in-house team at publisher Sega. The result was a release dogged by framerate and control issues.
“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port,” Platinum director Atsushi Inaba told Edge. “At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t.
“But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.
“One thing I will say is that it wasn’t a failure for nothing. We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house. We learned, so it wasn’t a pointless failure, but it was a failure nonetheless”.
Bayonetta 2 was unveiled as a surprise Wii U exclusive at Nintendo’s European console showcase earlier this month. Platinum has since gone on record to say that the project would likely not exist were it not for the backing offered by Nintendo.