Sony rejected EyeToy Kama Sutra pitch

Ben Parfitt
Sony rejected EyeToy Kama Sutra pitch

EyeToy Kama Sutra could have been a notable addition to Sony’s PS2 library – had the platform holder known how to go about QA testing it.

"There was a genuine pitch from a developer who pitched EyeToy Kama Sutra,” SCE producer Pete Smith told Eurogamer. “Seriously, this was a genuine pitch.

"So, the guy is going to me, ‘there's an outline on the screen with the EyeToy' [and] I'm like, I get it, yeah!

“Obviously we didn't sign it and it never ever saw the light of day. But we were going, how exactly would we QA it? You can imagine these two big hairy testers going, 'No, you're the bitch tonight'. How would you demo the game to press?”

That’s not to say that Sony didn’t acknowledge the possible appeal of the idea.

“In one sense I think, god, I wish it would have been done,” he admitted. “We could have maybe got some celebrity endorsements and stuff like that.

"What I just find strange is, sometimes you get these pitches and you think, this is just bonkers. But the developers absolutely believe in it, which is great. I'd much rather that than they come along half-hearted.

"This guy – I can remember it, I will never forget him – he was like, 'We want to do this. We think it could be great’. We get all kinds of pitches, but that's definitely the one that stands out for me."

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Tags: Sony , video game , ps2 , eyetoy , pitch , kama sutra

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