Entries in 'analysis' (72)
A significant study by a group of universities has downplayed the significance of video games piracy.
There was a time when you couldn’t flick on Coronation Street without seeing Ant and Dec prance about on a Wii Fit Balance Board.
Mobile devices will become the gaming industry's dominant platform in the next three years, according to analysis firm Juniper Research.
‘But what did the console look like?’
It was early 2009 when Play.com was at the height of its power.
We are barely a week into the New Year and once again there is much talk about HMV’s financial troubles.
It may come as no surprise that core games and Q4 blockbusters were among the most common search terms of the year when it comes to gaming.
Top retail bosses have urged publishers to stick with Friday releases, despite growing demand for more global game launches.
Wii U will sell out today. The console’s limited launch day stock will guarantee that.
Every conflicting statement about Black Ops II on the cover of this week's MCV is true.
Writing this year’s Call of Duty success headline was a complicated task.
November 16th, 2007: Ubisoft releases risky but ambitious new IP Assassin’s Creed. It debuts at No.1 in the UK charts, dethroning little-known shooter Call of Duty 4: Modern Warfare.
If a brand has been out of the limelight for many years, it can be difficult getting publishers to support a new release – but crowdfunding offers an alternative solution.
It’s been a rocky road for Final Fantasy XIV. The game arrived as Square Enix’s brave new attempt to crack the MMO market. But it failed.
EXCLUSIVE: During the first half of 2012, Japan’s overall video game market was valued at ¥193.40 billion, up 0.7 percent over the same period last year, based on a 9.4 ...
It will come as a surprise to absolutely no-one that the UK games retail market has suffered one of its worst six months in history.
Laurie Krohn, consumer retail analyst at Kantar Worldpanel, outlines pressures on the boxed games industry and looks at what the future might hold..
In hindsight, SmartGlass was Microsoft’s most significant announcement at E3 this year.
It's unfair to judge the games businesses that effectively run E3 based on the presentation for its products.
MCV picks the games, platforms, people and services that made the Los Angeles show worthwhile...
California dreams of broadening the games audience were put on hold in LA this week – as all of the industry’s major players knuckled down on their core titles.
Some surprises are always kept secret, and some expected announcements seem to disappear into nothingness.
Before March this year, GAME and Gamestation were by far the UK’s biggest pre-owned game retailers.
Price promotions are an industry staple, but few have got the trade talking like Microsoft’s latest offer.