Jeff Strain, the co-founder of ArenaNet and founder of Undead Labs has launched a new distributed studio, Possibility Space.
The new studio is based in New Orleans, Louisiana, and is hiring talent from around the world by operating under a remote working system.
Joining Strain is a number of industry veterans, such as: Jane Ng (Campo Santo, Valve) is Possibility Space’s Visual Director; Austin Walker (Waypoint Media, Friends at the Table podcast) is IP Director; Liz England (Ubisoft, Insomniac) is Simulation and Narrative Systems Director; Richard Foge (Undead Labs, ProbablyMonsters) joins as Design Director; Brandon Dillon (Oculus, Double Fine) is VP of Engineering; Leah Rivera (Undead Labs, ArenaNet) is Senior Narrative Systems Designer; Brian Jennings (NZXR, Magic Leap) is Technical Design Director; Charles Randall (Ubisoft, BioWare) and Erica Tam (Electronic Arts, Oculus) join as Senior Gameplay Engineers.
“We felt this was the right time to create something new–a studio built from the ground up to embrace evolving needs and perspectives for both players and developers,” says Possibility Space Founder Jeff Strain. “Like many others, the past year and a half has been a fraught time for me. While I am grateful that my family is safe, the anxiety, fear, and isolation of the last 18 months has been almost unbearable at times. That fear and isolation was the catalyst for Possibility Space, a modern kind of game studio, where we are creating a joyful game that’s been my dream for many years. I’m delighted and grateful for the team that has chosen to share in this vision and bring it life.”
“I’m so excited to join up with Jeff and the incredible team at Possibility Space,” adds Austin Walker, formerly Editor-in-Chief for Waypoint at VICE Media, host of Friends at the Table podcast, and IP Director for Possibility Space. “To be frank, I never thought I’d take the leap from media to development, but as I got to know the folks here, I realized just how badly I wanted to work with them. So many of our ideas and priorities line up, from our thoughts on what makes a compelling game to our commitment to an equitable and healthy studio culture. I’m very lucky to be working alongside so many talented people, and I’m thrilled to bring my experience as a storyteller and worldbuilder to the innovative projects we’ll be working on in the coming years.”