Entries in 'art' (18)
If MCV were a trade publication for football, we’d probably make an observation about no Premier League players appearing on the UK boxart for FIFA 14.
Making games that strike a chord with gamers is far more important than any pretence about creating high art.
Beyond: Two Souls developer Quantic Dream has admitted it was asked to depict the game's female star holding a gun on the cover of the game.
Raiden is to become a striking feature of London, Liverpool and Leeds later this month.
2K Games’ choice of box art for BioShock Infinite has irked some of the series’ faithful, moving Irrational’s Ken Levine to publicly address the concerns.
Ahead of the release of PlayStation All-Stars Battle Royale, Sony has lifted the lid on an artistic promotional campaign for the game.
UKIE has put its entire London Games Festival Art Exhibition collection up for auction for games charity Special Effect.
There’s having a drink to celebrate Solid Snake’s 25th anniversary and then there’s really having a drink.
A free to visit public exhibition of video game art will feature in the closing week of this year’s London Games Festival.
ADD TO YOUR BOOKMARKS: Is the ‘are the games art?’ debate the most tedious in recorded human history? Perhaps.
What appears to be a number of confirmed Half-Life 3 concept artworks have been leaked online.
One of the most anticipated games for Nintendo 3DS, Metal Gear Solid: Snake Eater 3D, has finally got a UK release date.
Publisher Deep Silver has announced that the European version of bizarre erotic puzzle game Catherine will include a reversible cover.
One of the founders of reviews aggregation site Metacritic has told MCV that he wants games reviews to progress to the stage where they can themselves be considered as pieces ...
Windstorm was founded earlier this year by Dusty Monk, best known for work on Age of Empires III and Halo Wars. He said, "We worked with 226 throughout the development ...
EA Sports president Peter Moore has warned the publishing community against using traditional logic when marketing their games – which he believes offers too little, too late to succeed.