Entries in 'core' (56)
The long-awaited announcement of the first next-generation console has rejuvenated investor interest in core video games.
New NPD data shows that while core gamers are embracing digital distribution, the method hasn’t overtaken purchasing new and used physical copies of titles at retail.
With the way so much stuff is shrinking in the UK games market – the number of big releases is falling, the amount you need to sell to get the ...
Facebook is set to redefine gaming on its social network with a string of new ‘core player-focused' titles, the head of game partnerships at the company has claimed.
Few games have proved as divisive as Resident Evil 6 but the team behind the game has tried to explain the reason behind its design decisions.
EA admits core gamers have ‘issues’ with its download platform.
It's unfair to judge the games businesses that effectively run E3 based on the presentation for its products.
California dreams of broadening the games audience were put on hold in LA this week – as all of the industry’s major players knuckled down on their core titles.
Some surprises are always kept secret, and some expected announcements seem to disappear into nothingness.
Forget the recession: our depressed retail market is thanks to pressure from free apps and mobile games.
Nintendo’s early success in appealing to the mass market and new gamers has eventually lead to the company’s current struggles, president Satoru Iwata has admitted.
We’re used to publishers broadening their reach and distancing themselves from the core, but a new strategic shift from THQ is seeing it do the opposite.
The key to rejuvenating the 3DS in the market place could be a return to the mainstream markets, Nintendo has said.
A big month for core gaming helped UK games retailers take £125.6m during September.
Rockstar has confirmed that it does in fact intend to release Grand Theft Auto III on older, single-core iPhone and iPads.
MCV looks at what the arrival of the toughest game, Namco Bandai's Dark Souls, ever says about the market...
Microsoft has reasserted that developers are not being forced to incorporate Kinect functionality into their Xbox 360 games and that Kinect functionality will not be forced on core gamers.
In an interview with MCV, the EMEA VP of Xbox Chris Lewis has said that Kinect implementation in core Xbox 360 games will not happen simply for the sake of ...
After the jostling for podium positions at E3, OnLive has declared itself “the fourth platform” – and predicted that it will soon be No.1 for core gaming.
The rising market in what stat trackers NPD 'digital gamers' is threatening to overthrow hardcore gamers as the most active segment in the market.
Nintendo's upcoming Wii U will be a far "friendlier" platform to traditional hardcore gamers and publishers who release games for that audience.
id Software's John Cormack has said that Nintendo's Wii U is, on raw tech terms at least, directly comparable to "other consoles" – namely the Xbox 360 and PS3.
One of the most successful console developers of our generation has warned that the traditional core games audience as we know it "isn’t really expanding much".
Travis Boatman, EA Mobile VP of Worldwide Studios, claims there is huge market potential for core-focused mobile games.
The man behind Microsoft’s Xbox 360 Kinect has shrugged off the less then enthusiastic response that the motion camera has received from some elements of the internet games community.