Entries in 'Feature' (158)

BGI

Is the BGI Brexit's silver lining? Ukie and TIGA discuss the future of UK government funding

We think it’s fair to say that the UK games industry was largely opposed to Brexit. While the EU wasn’t everyone’s cup of tea, the alternative is far less palatable ...

Seth Barton
by Seth Barton
on Aug 17th 2017 at 11:50AM in News
Mike Wilson

Gambitious rebrands as Good Shepherd: 'We're leaving no stone unturned' to make games profitable

Publishing platform Gambitious has been bringing indie titles to market through its network of certified investors ever since its formation in 2011. But today the company is entering a new ...

Katharine  Byrne
by Katharine Byrne
on Aug 16th 2017 at 9:00AM in News
Ubisoft talks Mario + Rabbids, working with Nintendo and renewing the strategy genre

Ubisoft talks Mario + Rabbids, working with Nintendo and renewing the strategy genre

Last January brought us a piece of information no one expected and, let’s be honest, a lot of people didn’t actually believe. When the rumblings of a Mario and Rabbids ...

Marie Dealessandri
by Marie Dealessandri
on Aug 15th 2017 at 10:45AM in News
Gamescom badge

Welcome to the heart of gaming: why Gamescom is more important than E3

Every year, Gamescom gets bigger. Not only does its 345,000 public attendees make E3’s 15,000 punters look positively paltry, but this year the show will also be accommodating over 900 ...

Katharine  Byrne
by Katharine Byrne
on Aug 14th 2017 at 11:00AM in News

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Axis discusses creating content for Dead Island, League of Legends, Halo and more

Axis discusses creating content for Dead Island, League of Legends, Halo and more

Axis Studios has produced many incredible game trailers – including that famous 2011 Dead Island trailer, as well as content for Halo, League of Legends and more. We talk to ...

on Aug 10th 2017 at 10:00AM in News
Opinion: 'Platforms need to empower, not constrain', Improbable says

Opinion: 'Platforms need to empower, not constrain', Improbable says

When building a platform, one of the first challenges is persuading developers that experimenting with it is a good use of their time. The next challenge is learning from all ...

on Aug 9th 2017 at 10:00AM in News
Sega Remastered: How retro and PC titles are revitalising the publisher

Sega Remastered: How retro and PC titles are revitalising the publisher

Sega remains one of the most recognisable names in the video game business. That’s still largely thanks to its days as a platform holder, though since then the company has ...

Seth Barton
by Seth Barton
on Aug 9th 2017 at 9:30AM in News
Opinion: Midia discusses reading DAUs across platforms

Opinion: Midia discusses reading DAUs across platforms

The daily active user (DAU) is a common engagement metric, often used in gauging companies’ performance and value. In gaming, however, DAUs vary markedly across mobile, PC, console and social. ...

on Aug 8th 2017 at 10:00AM in News

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Why Ubisoft's Starlink: Battle for Atlas is great news for retail

Why Ubisoft's Starlink: Battle for Atlas is great news for retail

Toys-to-life has had something of a rough ride of late after the shutdown of Disney Infinity. As some analysts have argued in the pages of MCV, that downturn may ...

Seth Barton
by Seth Barton
on Aug 8th 2017 at 9:30AM in News
Steam

Games publishing 2017: Steam's 'benevolent monopoly' and the discoverability 'bun fight'

In Part Three of our publishing roundtable, we discuss the rise of digital. With digital becoming more important to publishers’ balance sheets, we ask publishers about competition in the marketplace and ...

Katharine  Byrne
by Katharine Byrne
on Aug 7th 2017 at 11:30AM in News
Zynga must increase conversion for future success - Midia

Zynga must increase conversion for future success - Midia

Zynga posted its best revenue and booking performance in four years during Q2 2017, with revenue reaching $209.2m, up from $181.7m this time last year, and 21m daily active users ...

Katharine  Byrne
by Katharine Byrne
on Aug 7th 2017 at 10:31AM in News
Opinion: Sold Out on why the games industry is experiencing a 'publishing renaissance'

Opinion: Sold Out on why the games industry is experiencing a 'publishing renaissance'

The games industry is experiencing a publishing renaissance, as even the most ardent proponents of self-publishing have now learnt that selling a game from the equivalent of your bedroom is ...

on Aug 7th 2017 at 10:00AM in News

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Games publishing 2017: how to set a game's price

Games publishing 2017: how to set a game's price

In Part One of our publishing roundtable, we talked to publishers about setting release dates and how fewer triple-A releases could mean better business for the whole industry.

Katharine  Byrne
by Katharine Byrne
on Aug 4th 2017 at 11:30AM in News
Take-Two: 'Engagement first, monetisation second'

Take-Two: 'Engagement first, monetisation second'

Take-Two reported another strong quarter last night, with net revenue for its fiscal Q1 2018 up 34 per cent year-on-year to $418.2m, and net sales up 28 per cent to ...

Katharine  Byrne
by Katharine Byrne
on Aug 3rd 2017 at 10:20AM in News
PS4 Dualshock

Games publishing 2017: 'There is never a perfect time to release a game.'

Christmas is usually a time of great prosperity for games publishers. But last year’s ill-fated combo of an overly crowded release schedule and the biggest Black Friday event the UK’s ...

Katharine  Byrne
by Katharine Byrne
on Aug 2nd 2017 at 11:00AM in News
Green Man Gaming: Publishing and retail working in harmony

Green Man Gaming: Publishing and retail working in harmony

Whether it’s physical or digital sales, the divide between retailers and publishers has generally held. Yes, some publishers exclusively sell their own games digitally, but it’s hard to think of ...

Seth Barton
by Seth Barton
on Jul 31st 2017 at 10:45AM in News

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Mike Rose

No More Robots: Enthusiasm for indie publishing is 'just as important as experience, data or contacts'

Yesterday, industry veteran Mike Rose (pictured right) announced his new publishing company, No More Robots, which aims to use a data-driven approach to find new and exciting indie titles ...

Katharine  Byrne
by Katharine Byrne
on Jul 28th 2017 at 10:00AM in News
Sounding Sweet: 'Audio is paramount to VR immersion'

Sounding Sweet: 'Audio is paramount to VR immersion'

Whether you’re making a small indie title or a big triple-A game, audio is always going to be key. Sounding Sweet specialises in creating audio for the games industry, coming ...

on Jul 26th 2017 at 10:40AM in News
Opinion: 'The toy industry must remain shrewd with the gaming IPs it invests in'

Opinion: 'The toy industry must remain shrewd with the gaming IPs it invests in'

It was when the Ninja Turtles were going through their most formative years and the Ghostbusters were on call most nights, that the UK toy industry woke up to ...

on Jul 26th 2017 at 10:10AM in News
Generation Media: Why cinema is 'vital' for games marketing

Generation Media: Why cinema is 'vital' for games marketing

As the dust settles on another explosive E3 show, the latest titles appear to be capturing the hearts and minds of generations X, Y and Z more than ever. 

on Jul 26th 2017 at 9:43AM in News
Child's Play: what's next for kids games

Child's Play: what's next for kids games

Ever since the glorious days of the 8-bit era, console gaming has bloomed into a thriving entertainment industry. However, the players who also did their growing up alongside it have ...

Marie Dealessandri
by Marie Dealessandri
on Jul 24th 2017 at 11:53AM in News
esports pro

Esports UK: The State of Play

Esports is a global phenomenon and it's only going to get bigger - and there's few people who would now disagree with that statement. While the biggest titles may bring ...

Seth Barton
by Seth Barton
on Jul 24th 2017 at 9:00AM in News
MotoGP esport championship

Formula E-sports: Milestone on the future of its MotoGP esports championship

With its new MotoGP esports championship underway, Katharine Byrne talks to Milestone's marketing manager Andrea Loiudice about the future of real world esports.

Katharine  Byrne
by Katharine Byrne
on Jul 21st 2017 at 12:19PM in News
Can the Evil Shift dominate console esports?

Can the Evil Shift dominate console esports?

Console esports simply wouldn’t be at the level they are today if it wasn’t for highly-modified competitive controllers. The latest – and arguably greatest – such controller is the new ...

Seth Barton
by Seth Barton
on Jul 19th 2017 at 11:50AM in News
Why Rocket League could be the mainstream esports hit of the generation

Why Rocket League could be the mainstream esports hit of the generation

Psyonix’s car-based kickabout Rocket League is two years old this month, and while most toddlers can’t even string a sentence together, Rocket League has managed to mark itself out as ...

by Jake Tucker
on Jul 18th 2017 at 11:11AM in News