Games publishers Q1 results roundup

Our colleagues at MCV have been busy listening to all of the earnings calls from all of the top games publishers and developers. Here’s a handy round-up that will tell you the highlights and you can read the full report by clicking the links to our sister site, MCV. We’ll add any more that are also yet to declare their earnings.

Capcom has reported they are 7.5 per cent up year-on-year for sales, which saw big returns on Resident Evil 7 On PS4, Xbox One and PC, as well as Ultra Street Fighter II for the Nintendo Switch – Capcom sales up 7.5% year-on-year

Sony saw an increase in PlayStation sales, buoyed by the number of sales for PSVR and the PS4 Pro. However the company overall took a hit on revenue due to the lack of a first-party title in Q1 – PlayStation sales rose 5.4% in Q1, but operating income dropped by 59.7%

EA reported great leaps in profit for its digital sales, with games and in-app monetisation options driving retention and revenue – EA’s digital net sales hit record high for Q1

Take-Two may not have a big title due outside of its annual sports entries, but the continued success of Grand Theft Auto Online is driving a lot of digital revenue – Take-Two: ‘Engagement first, monetisation second’

Activision Blizzard also posted an increase in revenue, which was better than they expected for Q2 and doesn’t include the chart success of the Crash Bandicoot N.Sane Trilogy release – Activision Blizzard revenue up despite console sales decline

Square Enix also reported that physical sales were no match for its digital-based sales revenue, thanks to Q1 games having a strong post-release performance – Square Enix physical game sales down in Q1, but digital still ‘strong’

Data analysts SuperData also had a positive note on the global games market with a prediction that by the end of 2017 it will have hit the $100 billion mark – Global games market to hit $100bn for first time in 2017 – SuperData

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