Entries in 'how' (6)

The GMAs: How It All Works

The GMAs: How It All Works

Lobbying for the Games Media Awards has now opened, and we’ve already been inundated with emails. But in case you’re confused about how the process works, here’s step-by-step guide to ...

Lisa Carter
by Lisa Carter
on Jul 18th 2012 at 8:01AM in News
Steam and Origin "will have to facilitate" digital game re-sales

Steam and Origin "will have to facilitate" digital game re-sales

Digital retailers will be forced to provide the facility for customers to re-sell their digital purchases, the boss of digital trade-in specialist Green Man Gaming believes.

Ben Parfitt
by Ben Parfitt
on Jul 4th 2012 at 11:05AM in News
The changing length of games TV ad campaigns

The changing length of games TV ad campaigns

The average games industry TV campaign has increased over the past five years from 2.58 weeks in 2008 to 2.97 in 2010 and now 3.39 weeks in 2012. 

Dominic Sacco
by Dominic Sacco
on Apr 10th 2012 at 10:00AM in News
How the 3DS might work

How the 3DS might work

The entire games industry has been knocked off its stride with the surprise announcement of a true successor to the Nintendo DS this morning – and a video on Nintendo ...

Ben Parfitt
by Ben Parfitt
on Mar 23rd 2010 at 9:44AM in News

Advertisement

Art books getting Wii and DS games

Art books getting Wii and DS games

How-To-Draw author Christopher Hart wants to launch a series of art games that utilises the DS stylus, as well as Wii, Xbox 360 and PS3’s motion controllers.

Ben Parfitt
by Ben Parfitt
on Feb 3rd 2010 at 2:52PM in News
How Just Dance became a chart hit

How Just Dance became a chart hit

The surprise news that Ubisoft’s Just Dance topped the All Formats Chart last month was, let’s be honest, a bit of a jaw-dropper.

Ben Parfitt
by Ben Parfitt
on Feb 2nd 2010 at 5:18PM in News