Entries in 'indie' (68)

What the hell does 'indie' even mean anymore?

What the hell does 'indie' even mean anymore?

Indie. It’s a word that instantly conjures visions of 2D platformers, retro graphics and quirky gameplay, of bedroom designers and nervous-looking developers showing their life's work in the corner of ...

Matthew Jarvis
by Matthew Jarvis
on Jul 31st 2015 at 9:13AM in News
His Story: Sam Barlow on creating one of this year's most talked-about indie hits, Her Story

His Story: Sam Barlow on creating one of this year's most talked-about indie hits, Her Story

You fire up the dusty old computer. A search engine fizzes through the scan lines. In the text box, a single word: MURDER. Below, five videos, each with the same ...

Matthew Jarvis
by Matthew Jarvis
on Jul 30th 2015 at 12:15PM in News
One indie's journey to resurrect local multiplayer

One indie's journey to resurrect local multiplayer

In 2012, Geraldo Nascimento left his native Portugal to move to the UK in order to develop games. 

Alex Calvin
by Alex Calvin
on Jul 24th 2015 at 10:45AM in News

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Mod DB and Indie DB join Eurogamer parent Gamer Network

Mod DB and Indie DB join Eurogamer parent Gamer Network

Gamer Network, the firm behind Eurogamer, Rock Paper Shotgun and EGX, has added two sizable new brands to its portfolio. 

Matthew Jarvis
by Matthew Jarvis
on Jul 21st 2015 at 10:00AM in News
Former Q-Games devs releasing new title Nova-111 this August

Former Q-Games devs releasing new title Nova-111 this August

Curve Digital is publishing a new game from former Q-Games devs Eddie Lee and Kalin entitled Nova-111.

Alex Calvin
by Alex Calvin
on Jul 15th 2015 at 9:57AM in News
Gunpoint and Heat Signature developer Tom Francis on going from critic to creator

Gunpoint and Heat Signature developer Tom Francis on going from critic to creator

“Everybody’s a critic,” goes the old adage and, in the age of the YouTube comment and customer review, rarely has it seemed more veracious.

Matthew Jarvis
by Matthew Jarvis
on Jul 9th 2015 at 12:53PM in News
Why it's not RIP for D&D video games

Why it's not RIP for D&D video games

It might have recently turned 40 years old, but Dungeons & Dragons hasn’t thrown its last die yet.

Matthew Jarvis
by Matthew Jarvis
on Jun 29th 2015 at 8:54AM in News

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Meet the industry's next big indie publisher

Meet the industry's next big indie publisher

There’s a good chance you haven’t heard of Soedesco. 

Alex Calvin
by Alex Calvin
on Jun 23rd 2015 at 10:30AM in News
It's Diablo meets Dark Souls in Devolver Digital's Norse-flavoured hack 'n' slash Eitr

It's Diablo meets Dark Souls in Devolver Digital's Norse-flavoured hack 'n' slash Eitr

The publisher behind indie hits Hotline Miami, OlliOlli and Broforce is combining elements of some of gaming's greatest fantasy titles for its next release.

Matthew Jarvis
by Matthew Jarvis
on Jun 19th 2015 at 9:04AM in News
The Astronauts' Adrian Chmielarz on going from indie to triple-A... and back again

The Astronauts' Adrian Chmielarz on going from indie to triple-A... and back again

To take a studio from obscurity to prominence once is impressive. To do it three times is extraordinary.

Matthew Jarvis
by Matthew Jarvis
on Jun 3rd 2015 at 1:11PM in News
Ten tips to get your indie game in the press

Ten tips to get your indie game in the press

With the explosion of the indie scene, and the volume of games it continues to produce, it has become harder than ever to garner the attentions of the press. 

on May 20th 2015 at 1:00PM in News

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Five ways you can make your own luck as an indie developer

Five ways you can make your own luck as an indie developer

The co-founder of mobile indie studio Rodeo Games Ben Murch shares five ways in which you can help make your company a success.

on May 15th 2015 at 1:00PM in News
Interface: Indie experts share their advice for aspiring studios

Interface: Indie experts share their advice for aspiring studios

Attendees at yesterday's inaugural Interface event were treated to a full day of insightful talks and panel sessions designed to help developers get their games out there.

James Batchelor
by James Batchelor
on May 15th 2015 at 10:42AM in News
ID@Xbox comes of age

ID@Xbox comes of age

Right now, most major publishers are chasing the booming indie market and Microsoft is no different with its ID@Xbox programme. 

Alex Calvin
by Alex Calvin
on May 12th 2015 at 2:43PM in News
A PC developer's tale - William Pugh on making The Stanley Parable

A PC developer's tale - William Pugh on making The Stanley Parable

In October 2013, an experimental game from a developer called Galactic Café emerged on Steam. 

Alex Calvin
by Alex Calvin
on May 11th 2015 at 2:10PM in News

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Opinion: There's a huge opportunity for indie games merchandise

Opinion: There's a huge opportunity for indie games merchandise

There seems to be a small mountain of merchandise for most triple-A releases at the moment, but Insert Coin’s Dan Long believes there is also a real appetite for indie ...

on May 7th 2015 at 1:00PM in News
Find out how to get your games on Nintendo eShop at Interface

Find out how to get your games on Nintendo eShop at Interface

Indies questioning whether or not to release their games on Nintendo’s platforms would do well to attend next week’s Interface, thanks to the latest session confirmed for our live stage.

on May 6th 2015 at 3:01PM in News
Playtonic's Yooka-Laylee meets £175k Kickstarter goal in 40 minutes

Playtonic's Yooka-Laylee meets £175k Kickstarter goal in 40 minutes

The crowdfunding campaign for Playtonic’s new 3D platformer Yooka-Laylee has already surpassed its funding goal of £175,000, less than an hour after it began.

Craig Chapple
by Craig Chapple
on May 1st 2015 at 5:39PM in News
FuturLab's James Marsden on the pressures of self-publishing indie games

FuturLab's James Marsden on the pressures of self-publishing indie games

Since it started releasing games for PlayStation platforms in 2010, Brighton-based indie developer FuturLab had been publishing its own titles.

Alex Calvin
by Alex Calvin
on May 1st 2015 at 4:00PM in News
Opinion: Isn't it time we retired the word indie?

Opinion: Isn't it time we retired the word indie?

That might read like an odd headline when you consider we’ve just launched indie game month and we have an entire event dedicated to this audience in just two weeks.

Christopher Dring
by Christopher Dring
on May 1st 2015 at 3:18PM in News
Interface: The story so far

Interface: The story so far

So, you’ve seen our stories and updates: Interface is coming on May 14th.

on Apr 21st 2015 at 11:09AM in News
OlliOlli 2 played by over 1m people worldwide

OlliOlli 2 played by over 1m people worldwide

Over one million people around the globe have played Roll7's sequel to last year's indie skating hit OlliOlli. 

Alex Calvin
by Alex Calvin
on Mar 27th 2015 at 1:07PM in News