Entries in 'indie' (61)

Why it's not RIP for D&D video games

Why it's not RIP for D&D video games

It might have recently turned 40 years old, but Dungeons & Dragons hasn’t thrown its last die yet.

Matthew Jarvis
by Matthew Jarvis
on Jun 29th 2015 at 8:54AM in News
Meet the industry's next big indie publisher

Meet the industry's next big indie publisher

There’s a good chance you haven’t heard of Soedesco. 

Alex Calvin
by Alex Calvin
on Jun 23rd 2015 at 10:30AM in News
It's Diablo meets Dark Souls in Devolver Digital's Norse-flavoured hack 'n' slash Eitr

It's Diablo meets Dark Souls in Devolver Digital's Norse-flavoured hack 'n' slash Eitr

The publisher behind indie hits Hotline Miami, OlliOlli and Broforce is combining elements of some of gaming's greatest fantasy titles for its next release.

Matthew Jarvis
by Matthew Jarvis
on Jun 19th 2015 at 9:04AM in News
The Astronauts' Adrian Chmielarz on going from indie to triple-A... and back again

The Astronauts' Adrian Chmielarz on going from indie to triple-A... and back again

To take a studio from obscurity to prominence once is impressive. To do it three times is extraordinary.

Matthew Jarvis
by Matthew Jarvis
on Jun 3rd 2015 at 1:11PM in News

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Ten tips to get your indie game in the press

Ten tips to get your indie game in the press

With the explosion of the indie scene, and the volume of games it continues to produce, it has become harder than ever to garner the attentions of the press. 

on May 20th 2015 at 1:00PM in News
Five ways you can make your own luck as an indie developer

Five ways you can make your own luck as an indie developer

The co-founder of mobile indie studio Rodeo Games Ben Murch shares five ways in which you can help make your company a success.

on May 15th 2015 at 1:00PM in News
Interface: Indie experts share their advice for aspiring studios

Interface: Indie experts share their advice for aspiring studios

Attendees at yesterday's inaugural Interface event were treated to a full day of insightful talks and panel sessions designed to help developers get their games out there.

James Batchelor
by James Batchelor
on May 15th 2015 at 10:42AM in News
ID@Xbox comes of age

ID@Xbox comes of age

Right now, most major publishers are chasing the booming indie market and Microsoft is no different with its ID@Xbox programme. 

Alex Calvin
by Alex Calvin
on May 12th 2015 at 2:43PM in News

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A PC developer's tale - William Pugh on making The Stanley Parable

A PC developer's tale - William Pugh on making The Stanley Parable

In October 2013, an experimental game from a developer called Galactic Café emerged on Steam. 

Alex Calvin
by Alex Calvin
on May 11th 2015 at 2:10PM in News
Opinion: There's a huge opportunity for indie games merchandise

Opinion: There's a huge opportunity for indie games merchandise

There seems to be a small mountain of merchandise for most triple-A releases at the moment, but Insert Coin’s Dan Long believes there is also a real appetite for indie ...

on May 7th 2015 at 1:00PM in News
Find out how to get your games on Nintendo eShop at Interface

Find out how to get your games on Nintendo eShop at Interface

Indies questioning whether or not to release their games on Nintendo’s platforms would do well to attend next week’s Interface, thanks to the latest session confirmed for our live stage.

on May 6th 2015 at 3:01PM in News

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Playtonic's Yooka-Laylee meets £175k Kickstarter goal in 40 minutes

Playtonic's Yooka-Laylee meets £175k Kickstarter goal in 40 minutes

The crowdfunding campaign for Playtonic’s new 3D platformer Yooka-Laylee has already surpassed its funding goal of £175,000, less than an hour after it began.

Craig Chapple
by Craig Chapple
on May 1st 2015 at 5:39PM in News
FuturLab's James Marsden on the pressures of self-publishing indie games

FuturLab's James Marsden on the pressures of self-publishing indie games

Since it started releasing games for PlayStation platforms in 2010, Brighton-based indie developer FuturLab had been publishing its own titles.

Alex Calvin
by Alex Calvin
on May 1st 2015 at 4:00PM in News
Opinion: Isn't it time we retired the word indie?

Opinion: Isn't it time we retired the word indie?

That might read like an odd headline when you consider we’ve just launched indie game month and we have an entire event dedicated to this audience in just two weeks.

Christopher Dring
by Christopher Dring
on May 1st 2015 at 3:18PM in News
Interface: The story so far

Interface: The story so far

So, you’ve seen our stories and updates: Interface is coming on May 14th.

on Apr 21st 2015 at 11:09AM in News

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OlliOlli 2 played by over 1m people worldwide

OlliOlli 2 played by over 1m people worldwide

Over one million people around the globe have played Roll7's sequel to last year's indie skating hit OlliOlli. 

Alex Calvin
by Alex Calvin
on Mar 27th 2015 at 1:07PM in News
From game jam to E3 in six months - the story of Acid Nerve and Titan Souls

From game jam to E3 in six months - the story of Acid Nerve and Titan Souls

In December 2013, three developers gathered to take part in online game jam Ludum Dare. 

Alex Calvin
by Alex Calvin
on Mar 27th 2015 at 10:18AM in News
Curve Digital unveils game bundling initiative

Curve Digital unveils game bundling initiative

Independent game publisher Curve Digital has revealed its new game bundling service: The Indie Mixtape. 

Alex Calvin
by Alex Calvin
on Mar 19th 2015 at 10:25AM in News
Yves Guillemot offered 'constant support' for indie hit Valiant Hearts

Yves Guillemot offered 'constant support' for indie hit Valiant Hearts

One of Ubisoft’s most noted indie releases was helped to release by the personal support of the publisher’s CEO Yves Guillemot.

Ben Parfitt
by Ben Parfitt
on Mar 13th 2015 at 10:28AM in News
Margin Makers: Guide to indie merchandise

Margin Makers: Guide to indie merchandise

Small but mighty, indie games have become a hot point of interest for players, publishers and platform holders alike in the last few years. So much so, some even have ...

Matthew Jarvis
by Matthew Jarvis
on Feb 27th 2015 at 12:43PM in News
Hotline Miami 2 finally receives release date

Hotline Miami 2 finally receives release date

The sequel to the brutal Hotline Miami will be available digitally in just under two weeks time.

Alex Calvin
by Alex Calvin
on Feb 26th 2015 at 1:20PM in News
Pushing it to the Climax: interview with Climax Studios CEO Simon Gardner

Pushing it to the Climax: interview with Climax Studios CEO Simon Gardner

Climax may not be a company you’d associate with being an ‘indie’ developer.

Matthew Jarvis
by Matthew Jarvis
on Feb 23rd 2015 at 3:00PM in News
Breaking from indie retail into eSports: interview with Am2Pro MD Carl Moore

Breaking from indie retail into eSports: interview with Am2Pro MD Carl Moore

Former ThatGameShop owner Carl Moore is breaking into the pro-gaming market with his latest venture, eSports outlet Am2Pro. MCV caught up with Moore to find out more

Matthew Jarvis
by Matthew Jarvis
on Feb 20th 2015 at 10:30AM in News