Entries in 'interview' (172)

BLE: Games merchandise will boom

BLE: Games merchandise will boom

Gaming merchandise is nothing new. As our regular Margin Makers section in the magazine shows, there's already something to complement almost every game under the sun, so much so that ...

Seth Barton
by Seth Barton
on Sep 22nd 2017 at 10:00AM in News
Sam Rivera

EA: FIFA 18 has 'the best gameplay we've ever had'

In a recent interview with GameReactor, EA executive vice president Patrick Söderlund admitted the company “played it safe” with FIFA 17. This year, however, EA is going “all in” with ...

Marie Dealessandri
by Marie Dealessandri
on Sep 22nd 2017 at 9:30AM in News
Raiders of the Broken Planet won't be like Evolve, says Mercurysteam

Raiders of the Broken Planet won't be like Evolve, says Mercurysteam

With the Christmas season rapidly approaching, the usual cluster of blockbuster FPS titles is gradually coming into focus, with Call of Duty: WWII, Star Wars Battlefront 2, Wolfenstein II: The ...

Katharine  Byrne
by Katharine Byrne
on Sep 21st 2017 at 10:30AM in News
Project CARS 2

Slightly Mad Studios: Project CARS 2 'wouldn't ship without elite brands like Ferrari and Porsche'

When Project CARS 2 launches tomorrow, it will be the culmination of several years’ hard work for developer Slightly Mad Studios, not just in terms of getting the game to ...

Katharine  Byrne
by Katharine Byrne
on Sep 21st 2017 at 9:30AM in News

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Laura Miele

EA's pursuit of happiness

As always, Q4 will be a blockbuster season for EA. Kicking off this year’s festivities this Friday is FIFA 18, which will then be followed by Need for Speed Payback ...

Marie Dealessandri
by Marie Dealessandri
on Sep 20th 2017 at 9:25AM in News
Job Stuaffer

The Wolf Among Us was 'almost unshippable' and could have been a comedy, says Telltale

Telltale's The Wolf Among Us is finally getting a second season in the second half of 2018, but according to head of creative communications Job Stauffer, the title might have ...

Katharine  Byrne
by Katharine Byrne
on Sep 18th 2017 at 11:15AM in News
Trailmakers

Flashbulb's Trailmakers channels the spirit of Max and the Magic Marker

The former Microsoft studio that brought us Max and the Magic Marker, Max: The Curse of Brotherhood and Kalimba is bringing its latest game Trailmakers to PC and consoles next ...

Katharine  Byrne
by Katharine Byrne
on Sep 14th 2017 at 2:45PM in News
Golden Joystick Awards

The Golden Joystick Awards 2017: a celebration of excellence to 'push the industry forward'

The Golden Joystick Awards is among the most respected gaming events of the year. Not only is it the biggest publicly-voted awards show on the planet, peaking at a massive ...

Katharine  Byrne
by Katharine Byrne
on Sep 11th 2017 at 11:30AM in News

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Pillars of the Earth

Why Daedalic's point-and-click adventure The Pillars of the Earth will be a hit on consoles

As the physical edition of Daedalic's point-and-click adventure The Pillars of the Earth hits shelves today (September 8th), CEO Carsten Fichtelmann (pictured below) has told MCV he hopes the PS4 ...

Katharine  Byrne
by Katharine Byrne
on Sep 8th 2017 at 9:00AM in News
Bandai Namco Dontnod artwork

EXCLUSIVE: Bandai Namco partners with Life is Strange studio Dontnod on new narrative adventure IP

Bandai Namco has announced a new strategic partnership with Life is Strange developer Dontnod Entertainment, MCV can exclusively reveal. The new partnership will see the creation of a brand-new IP ...

Katharine  Byrne
by Katharine Byrne
on Aug 22nd 2017 at 6:00PM in News
Rod Chong

Slightly Mad Studios on Project Cars 2: 'Realistic-feeling cars isn't enough. Players demand more.'

Project Cars 2 launches next month on PS4, Xbox One and PC, and Slightly Mad Studios CCO Rod Chong has told MCV how it's going the extra mile to ensure ...

Katharine  Byrne
by Katharine Byrne
on Aug 22nd 2017 at 3:00PM in News
Mike Wilson

Gambitious rebrands as Good Shepherd: 'We're leaving no stone unturned' to make games profitable

Publishing platform Gambitious has been bringing indie titles to market through its network of certified investors ever since its formation in 2011. But today the company is entering a new ...

Katharine  Byrne
by Katharine Byrne
on Aug 16th 2017 at 9:00AM in News

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Gamescom badge

Welcome to the heart of gaming: why Gamescom is more important than E3

Every year, Gamescom gets bigger. Not only does its 345,000 public attendees make E3’s 15,000 punters look positively paltry, but this year the show will also be accommodating over 900 ...

Katharine  Byrne
by Katharine Byrne
on Aug 14th 2017 at 11:00AM in News
Steam

Games publishing 2017: Steam's 'benevolent monopoly' and the discoverability 'bun fight'

In Part Three of our publishing roundtable, we discuss the rise of digital. With digital becoming more important to publishers’ balance sheets, we ask publishers about competition in the marketplace and ...

Katharine  Byrne
by Katharine Byrne
on Aug 7th 2017 at 11:30AM in News
Games publishing 2017: how to set a game's price

Games publishing 2017: how to set a game's price

In Part One of our publishing roundtable, we talked to publishers about setting release dates and how fewer triple-A releases could mean better business for the whole industry.

Katharine  Byrne
by Katharine Byrne
on Aug 4th 2017 at 11:30AM in News
Take-Two: 'Engagement first, monetisation second'

Take-Two: 'Engagement first, monetisation second'

Take-Two reported another strong quarter last night, with net revenue for its fiscal Q1 2018 up 34 per cent year-on-year to $418.2m, and net sales up 28 per cent to ...

Katharine  Byrne
by Katharine Byrne
on Aug 3rd 2017 at 10:20AM in News

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PS4 Dualshock

Games publishing 2017: 'There is never a perfect time to release a game.'

Christmas is usually a time of great prosperity for games publishers. But last year’s ill-fated combo of an overly crowded release schedule and the biggest Black Friday event the UK’s ...

Katharine  Byrne
by Katharine Byrne
on Aug 2nd 2017 at 11:00AM in News
Mike Rose

No More Robots: Enthusiasm for indie publishing is 'just as important as experience, data or contacts'

Yesterday, industry veteran Mike Rose (pictured right) announced his new publishing company, No More Robots, which aims to use a data-driven approach to find new and exciting indie titles ...

Katharine  Byrne
by Katharine Byrne
on Jul 28th 2017 at 10:00AM in News
MotoGP esport championship

Formula E-sports: Milestone on the future of its MotoGP esports championship

With its new MotoGP esports championship underway, Katharine Byrne talks to Milestone's marketing manager Andrea Loiudice about the future of real world esports.

Katharine  Byrne
by Katharine Byrne
on Jul 21st 2017 at 12:19PM in News
White Day

PQube talks White Day and South Korea's new school of horror

Originally released back in 2001, South Korean horror title White Day: A Labyrinth Named School is finally heading to European retail on August 4th courtesy of PQube. We talk to ...

Katharine  Byrne
by Katharine Byrne
on Jul 6th 2017 at 11:30AM in News
Layton's Mystery Journey

Level-5 on Professor Layton's mobile journey in Katrielle and the Millionaire's Conspiracy

Level-5 hit big with Professor Layton back in the late 2000s. Its titular gentleman puzzle solver was one of the early success stories on the Nintendo DS, and it wasn’t ...

Katharine  Byrne
by Katharine Byrne
on Jul 6th 2017 at 10:00AM in News
Multiplay

Multi-tasking at Multiplay - what's next for this growing games service provider

Ditching a career in medicine to start a LAN-based events company isn’t the most traditional way of getting into the games industry, but over the last two decades Multiplay founder ...

Katharine  Byrne
by Katharine Byrne
on Jun 15th 2017 at 10:00AM in News
Justin Bailey

Fig: 'I thought publishing was broken'

When we think of industry-defining games, titles like Super Mario Bros., Tetris and Grand Theft Auto V immediately come to mind. No list would be complete, however, without the inclusion ...

Katharine  Byrne
by Katharine Byrne
on May 26th 2017 at 11:40AM in News
Women in Games

Women in Games Awards 2017 finalists on misogyny and how to tackle the industry's diversity issues

Today marks our third Women in Games Awards, where MCV, Develop and eSports Pro celebrate the successes and achievements of women in the UK games industry. While the number ...

Katharine  Byrne
by Katharine Byrne
on May 19th 2017 at 10:50AM in News
nDreams and Climax on how to build a successful VR business

nDreams and Climax on how to build a successful VR business

With vast sums of money being poured into VR around the world, the virtual reality development scene has never been healthier. In a recent GDC survey, for instance, there ...

Katharine  Byrne
by Katharine Byrne
on May 9th 2017 at 3:35PM in News