Entries in 'interview' (142)
Back in the late ‘90s, Gran Turismo was the No.1 racing game.
Paradox has been around since 1999 but it’s only recently that the Swedish firm has reached mainstream attention.
For decades, the name ‘Team17’’ would inevitably conjure up memories of exploding sheep, that infectious theme song and a series of squeaky voiced invertebrates screaming ‘incoming’.
Formed by veterans from Telltale Games, Klei Entertainment and Irrational, Campo Santo released its first game Firewatch at the start of year.
Every year when we sit down with E3 organisers the ESA, we generally end up chatting about the same topics.
We try not to feature EA in our E3 MCV edition.
Animosity towards Beamdog for including a transgender character in Baldur’s Gate.
The new Sold Out began life in February 2014 after being spun out of publisher Mastertronic.
IGN won the Media Team prize at the MCV Awards last March.
Forget the toys-to-life crisis. More than 620,000 UK gamers have bought Disney Infinity 3, LEGO Dimensions or Skylanders Superchargers.
When 2013’s SimCity came out, it was broken. It didn’t work.
In the early 1990s, certain specialist games magazines liked to encourage its readers to try their hands at making games.
Back in 2004, Xbox VP Peter Moore spent two days pretending to be PlayStation CEO Ken Kutaragi.
Behold, the power of games testers.
It’s been a tough few years for Codemasters.
Following a record-breaking Gamescom 2015, MCV speaks to the event’s project manager Tim Endres about what we can expect from this year’s Cologne-based trade show.
Gamer Network won the 2016 Events Team MCV Award for its work on EGX. We speak to founder and CEO Rupert Loman about the company’s past and upcoming shows, and ...
This year, Scotland’s Games Centre walked away with the Independent Retailer prize at the MCV Awards for the fifth time in a row.
Just before Christmas GAME warned its shareholders that sales had been lower than expected.
22 year-old Dan Pearce’s CV will make many developers weep with jealousy.