Entries in 'interview' (212)
Despite what CEO Bartosz Skwarczek tells MCV when we sit down for our interview, the last twelve months have not been overly positive for codes marketplace G2A.
Three Fields Entertainment has not ben idle since its inception last March.
CCP’s VR dogfighting title Eve Valkyrie was one of the most visible virtual reality titles ahead its launch earlier this year.
RIGS: Mechanized Combat League straddles two newly emerging games markets.
One of the most talked-about projects at this year’s Gamescom was Tarsier Studios’ Little Nightmares.
PlayStack is a new games publisher formed by veterans across the entertainment industry, and it has the finances to fund multiple developers and projects.
Back in 2013, Capcom launched what it hoped would be a major new action series.
Telltale doesn’t make games like other people.
If you ever needed proof that the strategy genre is anything but niche, take one look at Civilization.
When MCV was invited to a King press event, we figured the Candy Crush giant was about to unveil yet another match-three game.
One of the most interesting games to launch in the last few months has been the surreal and narrative-driven Virginia.
In August, MMO specialist Trion Worlds made its debut in China with Trove. We speak to CEO Scott Hartsman for tips about moving to this lucrative region.
The start of 2016 was rather positive for anti-piracy specialists Denuvo.
The latest Dragon Quest title, Builders, mixes the series' RPG stylings with the gameplay of a little-known title called Minecraft.
Designer François Alliot is a relative newcomer to video games.
Critics have not exactly been nice to CI Games and its Sniper: Ghost Warrior franchise in the past.
When Titanfall launched in 2014, it was a new IP brimming with potential.
The CEO of developer Milestone, Luisa Bixio, talks to MCV about the Ride series' performance so far, what the current racing market looks like and the studio's growth
Few retailers claim as large an audience as Amazon.
After years of hype and promise, VR finally became a reality for consumers in 2016.
PlayStation’s UK group marketing manager Tom Whitaker discusses the company’s plans for the launch of the VR headset, and its potential once it is in consumers’ hands.
After five titles under the British banner of Evolution Studios, and five more instalments under the Italian wing of Milestone, the WRC franchise is now being developed by French studio ...
2K Games is in the midst of what might be one of its busiest ever periods.