Entries in 'interview' (122)
Psyonix didn’t think Rocket League would be a hit.
“Cut the blue wire. No, wait – cut the red wire.”
Funktronic Labs started life in 2013.
At E3 2014, Bethesda told MCV that it had never announced a game at the LA show before.
Nintendo UK head of consumer marketing James Honeywell is a true industry veteran, with a career stretching back two decades. MCV talks to this year’s MCV Awards Unsung Hero about ...
Microsoft won’t use the word ‘relaunch’ but that’s essentially what it has done with Xbox One.
Entering 2014 on the back foot, Xbox One fought passionately to pull itself back into the race against PS4.
Tarquin Henderson, head of EMEA Gaming Sales at Facebook, sat down with MCV to talk about the firm’s plans for Gamescom, wider industry trends, and what the social network giant ...
In its native Korea, NCSoft is one of the top three games publishers alongside rivals, Nexon and SmileGate.
On paper, 2014 looks like one of the most successful years in Ubisoft’s history.
When you peruse the list of games coming out this year, it’s fair to say that a title based on a Japanese comic series probably isn’t the first thing you ...
It might have recently turned 40 years old, but Dungeons & Dragons hasn’t thrown its last die yet.
I know what you’re probably thinking – what the devil is J-Stars Victory Vs+?
The dust hasn’t even settled on E3, but already it’s time to think about the next major trade show. MCV catches up with project manager Tim Endres to find out what ...
There’s a good chance you haven’t heard of Soedesco.
It’s responsible for the Pacific distribution of some of the biggest brands in video games, including Koch Media and Turtle Beach. MCV speaks with QV Software’s CEO, Paul Elliot
Over more than two decades, the FIFA series has made hundreds of additions to its virtual recreation of the beautiful game.
It seems that Pac-Man is celebrating his birthday in style.
To take a studio from obscurity to prominence once is impressive. To do it three times is extraordinary.
It’s not a populist thing to say, but I quite liked Assassin’s Creed Unity.
Telltale's publishing chief on reviving licensed games, championing the episodic model and taking on TV
Game of Thrones. Minecraft. Marvel. The Walking Dead. Jurassic Park. Back to the Future. Telltale Games’ library of titles reads like a licensing wishlist.
For more than two decades, Team 17 has helped to define the UK development sector. Now, it plans to redefine what it means to be a games publisher.
Last year, Oxford-based physics teacher Nicholas Spargo quit his job to work full time on JRPG passion project, Melancholy Republic.