Entries in 'interview' (173)

Google dreams big on VR

Google dreams big on VR

After toying with virtual reality with its Cardboard project, tech giant Google has finally launched a ‘proper’ virtual reality platform: Daydream.

Alex Calvin
by Alex Calvin
on Nov 25th 2016 at 10:30AM in News
GAME's COO Guy Lister talks Black Friday

GAME's COO Guy Lister talks Black Friday

MCV speaks to GAME COO Guy Lister about how the High Street firm is approaching Black Friday this year and how the sales event has affected retail

Alex Calvin
by Alex Calvin
on Nov 24th 2016 at 11:15AM in News
What's next for Pokémon Go? Niantic on its blockbuster year

What's next for Pokémon Go? Niantic on its blockbuster year

To say that Niantic’s first year as an independent company was special would be massively underselling it. 

Alex Calvin
by Alex Calvin
on Nov 23rd 2016 at 11:00AM in News
MCV Insider's Guide: Amiqus

MCV Insider's Guide: Amiqus

Amiqus business manager Liz Prince talks about how the evolution of the industry has impacted recruitment.

on Nov 16th 2016 at 10:00AM in News

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Kiz Studios on toys, mobile and free-to-play

Kiz Studios on toys, mobile and free-to-play

Back in 2007, the team that would become Kiz Studios had a crazy idea.

Alex Calvin
by Alex Calvin
on Nov 15th 2016 at 12:10PM in News
Dovetail on its multi-million pound investment, Dovetail Live and the state of the sim market

Dovetail on its multi-million pound investment, Dovetail Live and the state of the sim market

We catch up with Dovetail Games CEO Paul Jackson and COO Jon Rissik to find out about its recent investment, its plans for the Dovetail Live platform and the state ...

Alex Calvin
by Alex Calvin
on Nov 11th 2016 at 10:30AM in News
Ubisoft on its follow-up to 2014's smash hit Watch Dogs

Ubisoft on its follow-up to 2014's smash hit Watch Dogs

When the original Watch Dogs hit shelves in May 2014, the reception was something of a mixed bag. 

Alex Calvin
by Alex Calvin
on Nov 11th 2016 at 9:51AM in News

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MCV Insider's Guide: Core Design Studios

MCV Insider's Guide: Core Design Studios

Core Design Studios CEO Troy Horton talks about the increasing quality of the assets required by developers.

on Nov 9th 2016 at 2:00PM in News
Developer Drool on why Thumper is not a rhythm title

Developer Drool on why Thumper is not a rhythm title

One of the most interesting rhythm games to hit the market in the recent memory is Thumper from two-man studio Drool. 

Alex Calvin
by Alex Calvin
on Nov 8th 2016 at 11:01AM in News
Guinness World Records Gamer's Edition: five million copies and growing

Guinness World Records Gamer's Edition: five million copies and growing

The 2017 version of the Guinness World Records Gamer’s Edition just launched, right on time for Christmas.

Marie Dealessandri
by Marie Dealessandri
on Nov 8th 2016 at 10:30AM in News

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Obsidian on its new RPG Tyranny

Obsidian on its new RPG Tyranny

In Tyranny, you don’t fight the bad guys – you are the bad guys.

Marie Dealessandri
by Marie Dealessandri
on Nov 7th 2016 at 1:51PM in News
When Dark Souls met Ninja Gaiden: Team Ninja talks Nioh

When Dark Souls met Ninja Gaiden: Team Ninja talks Nioh

2016 is seeing the release of several much-awaited and long in development titles. 

Alex Calvin
by Alex Calvin
on Nov 7th 2016 at 11:31AM in News
Why LawBreakers ditched free-to-play

Why LawBreakers ditched free-to-play

2016 has been the year of many things.

Alex Calvin
by Alex Calvin
on Nov 7th 2016 at 10:28AM in News
How G2A plans to win over the industry

How G2A plans to win over the industry

Despite what CEO Bartosz Skwarczek tells MCV when we sit down for our interview, the last twelve months have not been overly positive for codes marketplace G2A. 

Alex Calvin
by Alex Calvin
on Nov 4th 2016 at 11:00AM in News

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Three Fields and Team17 on Lethal VR, their first foray into virtual reality

Three Fields and Team17 on Lethal VR, their first foray into virtual reality

Three Fields Entertainment has not ben idle since its inception last March.

Marie Dealessandri
by Marie Dealessandri
on Nov 2nd 2016 at 10:32AM in News
CCP discusses Eve Valkyrie and being a VR pioneer

CCP discusses Eve Valkyrie and being a VR pioneer

CCP’s VR dogfighting title Eve Valkyrie was one of the most visible virtual reality titles ahead its launch earlier this year.

Alex Calvin
by Alex Calvin
on Nov 2nd 2016 at 9:50AM in News
Could RIGS become the first true VR eSports experience?

Could RIGS become the first true VR eSports experience?

RIGS: Mechanized Combat League straddles two newly emerging games markets.

on Oct 27th 2016 at 12:00PM in News
Tarsier Studios: 'Little Nightmares isn't a triple-A game'

Tarsier Studios: 'Little Nightmares isn't a triple-A game'

One of the most talked-about projects at this year’s Gamescom was Tarsier Studios’ Little Nightmares. 

Alex Calvin
by Alex Calvin
on Oct 26th 2016 at 10:30AM in News
PlayStack on becoming a major player in the saturated publishing sector

PlayStack on becoming a major player in the saturated publishing sector

PlayStack is a new games publisher formed by veterans across the entertainment industry, and it has the finances to fund multiple developers and projects.

Christopher Dring
by Christopher Dring
on Oct 26th 2016 at 10:04AM in News
How Life is Strange changed Dontnod

How Life is Strange changed Dontnod

Back in 2013, Capcom launched what it hoped would be a major new action series.

Christopher Dring
by Christopher Dring
on Oct 25th 2016 at 12:00PM in News
Firaxis on what changes Civilization VI has brought

Firaxis on what changes Civilization VI has brought

If you ever needed proof that the strategy genre is anything but niche, take one look at Civilization.

Christopher Dring
by Christopher Dring
on Oct 24th 2016 at 2:00PM in News