Entries in 'interview' (177)
2015 featured a number of rather different games that went on to enjoy both critical and commercial success.
As has become a sort-of tradition at PlayStation’s E3 conference, the platform holder showed a snappy sizzle reel of upcoming indie games from publisher Devolver Digital.
The future is here – virtual reality is finally launching for consumers.
In 2008, a puzzle platformer game called Braid hit Xbox Live Arcade.
On the surface, Song of the Deep doesn’t come across as anything particularly remarkable.
Street Fighter IV, while a hugely popular brawler, was not exactly a title that welcomed newcomers.
Aside from the time it takes, the biggest pain from transcribing an interview is spotting the points you failed to jump on at the time and the jokes you ...
The Escapists, Yooka-Laylee, Beyond Eyes... 2015 has been one of the most exciting years in Team17’s history. Not bad for a business that’s now 25-years-old. MCV speaks to CEO Debbie ...
For the past four years, PlayStation’s Shahid Ahmad has had one of the coolest jobs in the games industry.
Reflection is offering in-depth mobile data to games developers for free. What’s the catch? MCV asks founder and CEO Gustaf Leksell
At the age of 25, Andrew Bennison feared that he was running out of time to realise his dream of leading his own games studio.
Excalibur has made its name in PC sim games from other studios. Now its focus is on its own IP and indie games. Marketing boss Richard Barclay tells us why ...
Naughty Dog is hardly being subtle with the subtitle of its fourth – and final – entry in the Uncharted franchise. ‘A Thief’s End’: the bell is tolling for ...
“I am the vice president of Fun House, which is probably the best job title a person can have.”
Homefront is dead; long live Homefront.
Henry Hoffman always wanted to make games.
Between them, Alex Zoro and Andy Wafer have an impressive CV.
Craig McNicol, Northern Europe MD, and Paul Nicholls, sales and marketing director for Northern Europe, discuss Koch Media’s big changes during the last year, reveal the benefits of being both ...
Accessibility. In many ways accessibility has always been THE single biggest driving force behind the video games industry. Those who don’t abide by this principle are very much the exception.
30 years ago, Roger Hulley was approached by two men who wanted to publish their game.
It's been a busy 12 months for GAME, following the High Street retailer's acquisition of eSports specialist Multiplay, hectic Black Friday last year and return to the PC space.
Channel 4 isn’t a stranger to producing games, but now the TV network has opened up a dedicated publishing arm to this end – All 4 Games.
“I have always wanted to make a sci-fi universe.”