Entries in 'interview' (224)
You may be surprised to learn that Turkey is home to a burgeoning games market.
A rabbit-headed man and a traumatic life experience: that could sum up Donnie Darko. Or even Alice in Wonderland.
Recently Pro Evolution Soccer has been growing in popularity - critically at least – and no where was that more apparent than last year’s PES 2016.
Worms creators Team17 has secured £16.5m in funding from private equity firm LDC and has acquired The Escapists franchise.
When MCV sat down to chat to Dreadbit’s founder and designer Daniel Leaver, he’s a very happy man.
Bloodborne, XCOM, Minecraft, Civilization, Street Fighter, Doom, This War of Mine, The Witcher, Plague Inc...
THQ has been heavily tied to Nordic Games’ growth.
Aaron Greenberg, head of Xbox Games Marketing, talks new hardware, FIFA 17, eSports and Pokémon Go.
Since it started working on the Deus Ex franchise, developer Eidos Montreal has been under a great deal of pressure.
More people are watching eSports, and for longer periods of time.
20 minutes into our interview with Todd Sitrin, the senior VP of EA’s new Competitive Gaming Division, and we realise that he hasn’t used the word ‘eSports’ once.
Before Deus Ex, there were games about stealth and titles about shooting but rarely did these styles cross over.
Xbox showed off a lot of products during its E3 briefing this year.
French company Emtec wants to succeed where nearly everybody else has failed.
There were a few reasons for thinking that the Kickstarter campaign for Fable Fortune would do pretty well.
MCV has been a regular visitor to Capcom’s E3 booth down the years, and it’s not always been the most spectacular showcase.
Publisher Capcom has admitted it had failed to properly inform consumers exactly what they were getting with Street Fighter V.
Before its launch, you’d be forgiven for having muted expectations for Dying Light.
US research firm NPD has revealed it's done what many thought was impossible – getting publishers to share their digital sales data as well as their physical information.
After a 15 year absence, original developer Stainless brought the Carmageddon series back in 2015 with PC release, Reincarnation.
In 1999, PC-focused Criterion Studios asked Fiona Sperry to set up a new development arm within the company.
19 years ago, System 3 partnered up with publisher Acclaim to release city-building title Constructor.
PlayStation surprised us this year.