Entries in 'interview' (224)
At the start of June, popular video games show VGN was dropped by broadcaster Challenge and production firm Ginx.
If you ever needed a solid indication that consumers weren’t exactly satisfied with the state of the shooter genre, you need only look at the reaction to Battlefield 1 and ...
When Microsoft said it was taking gaming seriously with Windows 10, we weren’t the only ones that didn’t believe it.
Late last year, Sega made a number of changes to its US business that has made a big impact on the future of its famous blue mascot.
Denmark’s Lovable Hat Cult has always made experiences that deal with taboo subjects.
Back in the late ‘90s, Gran Turismo was the No.1 racing game.
Paradox has been around since 1999 but it’s only recently that the Swedish firm has reached mainstream attention.
For decades, the name ‘Team17’’ would inevitably conjure up memories of exploding sheep, that infectious theme song and a series of squeaky voiced invertebrates screaming ‘incoming’.
Formed by veterans from Telltale Games, Klei Entertainment and Irrational, Campo Santo released its first game Firewatch at the start of year.
Every year when we sit down with E3 organisers the ESA, we generally end up chatting about the same topics.
We try not to feature EA in our E3 MCV edition.
Animosity towards Beamdog for including a transgender character in Baldur’s Gate.
The new Sold Out began life in February 2014 after being spun out of publisher Mastertronic.
IGN won the Media Team prize at the MCV Awards last March.
Forget the toys-to-life crisis. More than 620,000 UK gamers have bought Disney Infinity 3, LEGO Dimensions or Skylanders Superchargers.
When 2013’s SimCity came out, it was broken. It didn’t work.
In the early 1990s, certain specialist games magazines liked to encourage its readers to try their hands at making games.
Back in 2004, Xbox VP Peter Moore spent two days pretending to be PlayStation CEO Ken Kutaragi.
Behold, the power of games testers.
It’s been a tough few years for Codemasters.