Entries in 'interview' (212)

"Diversity is a practice, not just a word"

"Diversity is a practice, not just a word"

Animosity towards Beamdog for including a transgender character in Baldur’s Gate.

Marie Dealessandri
by Marie Dealessandri
on Jun 2nd 2016 at 1:00PM in News
Interview: Sold Out's leap into triple-A

Interview: Sold Out's leap into triple-A

The new Sold Out began life in February 2014 after being spun out of publisher Mastertronic.

Alex Calvin
by Alex Calvin
on Jun 2nd 2016 at 12:35PM in News
IGN on the power of specialist media

IGN on the power of specialist media

IGN won the Media Team prize at the MCV Awards last March.

Marie Dealessandri
by Marie Dealessandri
on May 25th 2016 at 10:46AM in News

Advertisement

UK toys-to-life sector is bigger than ever

UK toys-to-life sector is bigger than ever

Forget the toys-to-life crisis. More than 620,000 UK gamers have bought Disney Infinity 3, LEGO Dimensions or Skylanders Superchargers.

Christopher Dring
by Christopher Dring
on May 19th 2016 at 12:15PM in News
Rollercoaster Tycoon vs Planet Coaster vs Parkitect

Rollercoaster Tycoon vs Planet Coaster vs Parkitect

When 2013’s SimCity came out, it was broken. It didn’t work.

Christopher Dring
by Christopher Dring
on May 9th 2016 at 4:15PM in News
History Lesson: The story of Worms

History Lesson: The story of Worms

In the early 1990s, certain specialist games magazines liked to encourage its readers to try their hands at making games.

Christopher Dring
by Christopher Dring
on Apr 29th 2016 at 2:46PM in News
How Xbox 360 changed everything

How Xbox 360 changed everything

Back in 2004, Xbox VP Peter Moore spent two days pretending to be PlayStation CEO Ken Kutaragi.

Christopher Dring
by Christopher Dring
on Apr 28th 2016 at 11:15AM in News

Advertisement

Advertisement

Interview: What to expect from Gamescom 2016

Interview: What to expect from Gamescom 2016

Following a record-breaking Gamescom 2015, MCV speaks to the event’s project manager Tim Endres about what we can expect from this year’s Cologne-based trade show.

Alex Calvin
by Alex Calvin
on Apr 12th 2016 at 2:13PM in News
Rupert Loman on GAMEFest, queues and the future of EGX

Rupert Loman on GAMEFest, queues and the future of EGX

Gamer Network won the 2016 Events Team MCV Award for its work on EGX. We speak to founder and CEO Rupert Loman about the company’s past and upcoming shows, and ...

Marie Dealessandri
by Marie Dealessandri
on Apr 12th 2016 at 11:26AM in News

Advertisement

Games Centre: How the King in the North
held his throne

Games Centre: How the King in the North held his throne

This year, Scotland’s Games Centre walked away with the Independent Retailer prize at the MCV Awards for the fifth time in a row.

Marie Dealessandri
by Marie Dealessandri
on Apr 4th 2016 at 4:30PM in News
GAME's CEO on surviving the turbulent games industry

GAME's CEO on surviving the turbulent games industry

Just before Christmas GAME warned its shareholders that sales had been lower than expected.

Christopher Dring
by Christopher Dring
on Apr 1st 2016 at 12:15PM in News
Ten Seconds with Dan Pearce

Ten Seconds with Dan Pearce

22 year-old Dan Pearce’s CV will make many developers weep with jealousy.

Alex Calvin
by Alex Calvin
on Mar 31st 2016 at 10:15AM in News
Miles Jacobson's rollercoaster year

Miles Jacobson's rollercoaster year

22 years ago, Miles Jacobson entered Sports Interactive and landed his dream job working on Championship Manager.

Marie Dealessandri
by Marie Dealessandri
on Mar 29th 2016 at 3:30PM in News
Is E3 in trouble?

Is E3 in trouble?

MCV speaks to Rich Taylor, the senior vice president of E3 organiser ESA, about the recent loss of Activision and EA from the expo’s show floor.

Christopher Dring
by Christopher Dring
on Mar 18th 2016 at 1:37PM in News
Interview: Fabulous Beasts and where to find them

Interview: Fabulous Beasts and where to find them

Since Skylanders hit the market in 2011, the toys-to-life market has exploded. 

Alex Calvin
by Alex Calvin
on Mar 17th 2016 at 1:05PM in News
Life is good: Dontnod on the success of Life is Strange and what comes next

Life is good: Dontnod on the success of Life is Strange and what comes next

2015 featured a number of rather different games that went on to enjoy both critical and commercial success.

Alex Calvin
by Alex Calvin
on Mar 15th 2016 at 1:50PM in News