Entries in 'interview' (165)

FEATURE: Call of Duty's next phase

FEATURE: Call of Duty's next phase

Few video game franchises can fill an aircraft hanger with thousands of fans on their own, let alone draw the attentions of the world’s mainstream media or entice superstar Kanye ...

James Batchelor
by James Batchelor
on Sep 16th 2011 at 3:09PM in News
INTERVIEW: Kunio Neo and Martin Schneider

INTERVIEW: Kunio Neo and Martin Schneider

Konami has gone some time without a Metal Gear moment.Since the last game in its iconic stealth franchise – June 2008’s chart-topper Metal Gear Solid 4 – sales successes have ...

Christopher Dring
by Christopher Dring
on Sep 13th 2011 at 1:16PM in News
INTERVIEW: Roy Bahat, IGN

INTERVIEW: Roy Bahat, IGN

IGN’s ambitious president Roy Bahat tells Christopher Dring what the recent UGO acquisition brings to its business, why it sold Direct2Drive and how it plans to grow the entire video ...

Christopher Dring
by Christopher Dring
on Sep 9th 2011 at 9:03AM in News
INTERVIEW: Jim Ryan, SCEE

INTERVIEW: Jim Ryan, SCEE

With a PlayStation 3 price cut, a PSP redesign and a new platform due in 2012 – oh, and a little game called Uncharted 3 on the way – SCE Europe ...

Michael French
by Michael French
on Sep 5th 2011 at 2:35PM in News

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INTERVIEW: Chris Spearing, PDP

INTERVIEW: Chris Spearing, PDP

Last month, MCV reported that US-based peripherals specialist PDP has opened a new UK office. But this is just the beginning of a larger expansion into Europe.

James Batchelor
by James Batchelor
on Aug 30th 2011 at 1:35PM in News
INTERVIEW: Andrew House

INTERVIEW: Andrew House

Meet the most powerful Brit in the global games industry. Andrew House is the new president and CEO of Sony Computer Entertainment. He has been interviewed by MCV seven times and ...

Christopher Dring
by Christopher Dring
on Aug 26th 2011 at 11:51AM in News
Microsoft: 'Why we won't publish PSN exclusives'

Microsoft: 'Why we won't publish PSN exclusives'

Microsoft says downloadable games must arrive on XBLA at the same time as rival platforms or it will threaten not to publish them at all.

Dominic Sacco
by Dominic Sacco
on Aug 25th 2011 at 11:04AM in News
INTERVIEW: Grainger Games

INTERVIEW: Grainger Games

Grainger Games is subverting expectations and transforming itself into a serious games brand by hiring retail veterans. MCV speaks to the new-look senior management team to find out what comes ...

Christopher Dring
by Christopher Dring
on Aug 22nd 2011 at 3:30PM in News

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INTERVIEW: Andrew Wilson, EA Sports

INTERVIEW: Andrew Wilson, EA Sports

The new EA Sports president has an ambitious plan to have all the label’s games run as connected cross-platform experiences. But, he tells Michael French, that means some tough decisions ...

Michael French
by Michael French
on Aug 19th 2011 at 3:15PM in News
INTERVIEW: Steve Nix, GameStop

INTERVIEW: Steve Nix, GameStop

GameStop may operate over 5,000 bricks and mortar game outlets globally, but it has been pushing hard on downloads and online content. MCV spoke to the man in charge of its ...

Michael French
by Michael French
on Aug 17th 2011 at 1:13PM in News
INTERVIEW: Min-Liang Tan, Razer

INTERVIEW: Min-Liang Tan, Razer

MCV speaks to Min-Liang Tan, CEO and Creative Director of peripherals specialist Razer, about the company’s newest products

Dominic Sacco
by Dominic Sacco
on Aug 15th 2011 at 2:22PM in News
INTERVIEW: Martin Tremblay

INTERVIEW: Martin Tremblay

With Arkham City and new family LEGO and Sesame Street titles on the way, Warner Bros Interactive Entertainment is handling some of this Christmas’ biggest and most mass market titles. ...

Michael French
by Michael French
on Aug 15th 2011 at 12:06PM in News

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INTERVIEW: Felix Bradshaw, 7Sixty

INTERVIEW: Felix Bradshaw, 7Sixty

Publisher SouthPeak Interactive is battling the retail market decline by setting up digital firm 7sixty. General manager Felix Bradshaw tells MCV about striking the balance between downloads and boxed sales:

Dominic Sacco
by Dominic Sacco
on Aug 10th 2011 at 1:36PM in News
INTERVIEW: Simon Fox, HMV

INTERVIEW: Simon Fox, HMV

HMV is dead, right? That’s what some publishers and the Daily Mail think. So imagine Christopher Dring’s surprise when speaking to the firm’s very much alive CEO Simon Fox.

Christopher Dring
by Christopher Dring
on Aug 4th 2011 at 9:16AM in News
INTERVIEW: Martin Good, THQ

INTERVIEW: Martin Good, THQ

For all its focus on core gaming, THQ still has a very successful and growing kids, family and casual business. Christopher Dring quizzes the division’s executive vice president Martin Good ...

Christopher Dring
by Christopher Dring
on Aug 3rd 2011 at 3:30PM in News
INTERVIEW: Jeff Karp, EA

INTERVIEW: Jeff Karp, EA

EA’s ‘casual’ division EA Play may not, at first glance, be the cutting edge of the company. It looks after family oriented products like The Sims (11-years-old and counting) and Harry ...

Michael French
by Michael French
on Jul 26th 2011 at 1:46PM in News

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INTERVIEW: Craig Johnson, Focus Multimedia

INTERVIEW: Craig Johnson, Focus Multimedia

Budget specialist Focus Multimedia has a clear vision for growing its business, with new international markets, accessories and clever retail initiatives all part of the plan. Christopher Dring finds out ...

Christopher Dring
by Christopher Dring
on Jul 13th 2011 at 2:04PM in News
INTERVIEW: Christoph Hartmann, 2K Games

INTERVIEW: Christoph Hartmann, 2K Games

Take-Two’s other publishing label is trying its hand at everything from boxed blockbusters to MMOs for Asia. 2K boss Christoph Hartmann discusses the firm’s initiatives with Christopher Dring.

Christopher Dring
by Christopher Dring
on Jul 11th 2011 at 3:58PM in News
INTERVIEW: Marek Tyminski/Jon Goddard, City Interactive

INTERVIEW: Marek Tyminski/Jon Goddard, City Interactive

City Interactive got a taste of the big time last year with Sniper: Ghost Warrior, and now it wants more. We talk to Marek Tyminski and Jon Goddard about the ...

Christopher Dring
by Christopher Dring
on Jul 8th 2011 at 10:14AM in News
INTERVIEW: John Burns, Trion Worlds

INTERVIEW: John Burns, Trion Worlds

Smart phones, social networks and other relatively low-entry gaming platforms have spawned a new wave of indie developers and fresh IP.

on Jul 8th 2011 at 10:09AM in News
The man who fixed FIFA

The man who fixed FIFA

Don’t call David Rutter the man who fixed FIFA. He doesn’t like it.

Ben Parfitt
by Ben Parfitt
on Jul 4th 2011 at 2:29PM in News
OnLive: 'We'll be No.1 for core games'

OnLive: 'We'll be No.1 for core games'

After the jostling for podium positions at E3, OnLive has declared itself “the fourth platform” – and predicted that it will soon be No.1 for core gaming.

Ben Parfitt
by Ben Parfitt
on Jun 27th 2011 at 3:49PM in News
Colonial Marines puts quality-first

Colonial Marines puts quality-first

Worried that Aliens: Colonial Marines will be yet another shoddy licensed title? Fear not.

Ben Parfitt
by Ben Parfitt
on Jun 14th 2011 at 1:51PM in News
INTERVIEW: Paul Sulyok

INTERVIEW: Paul Sulyok

Green Man Gaming occupies a unique position at the intersection of possibly the two hottest topics in the games industry – digital distribution and trade-ins.

Ben Parfitt
by Ben Parfitt
on Apr 6th 2011 at 4:23PM in News
Meet Rovio's Peter Vesterbecka

Meet Rovio's Peter Vesterbecka

There have been few transformations as dramatic as that experienced by Angry Birds. But how did Rovio do it?

Ben Parfitt
by Ben Parfitt
on Mar 29th 2011 at 3:34PM in News