Entries in 'interview' (224)
Naughty Dog is hardly being subtle with the subtitle of its fourth – and final – entry in the Uncharted franchise. ‘A Thief’s End’: the bell is tolling for ...
“I am the vice president of Fun House, which is probably the best job title a person can have.”
Homefront is dead; long live Homefront.
Henry Hoffman always wanted to make games.
Between them, Alex Zoro and Andy Wafer have an impressive CV.
Craig McNicol, Northern Europe MD, and Paul Nicholls, sales and marketing director for Northern Europe, discuss Koch Media’s big changes during the last year, reveal the benefits of being both ...
Accessibility. In many ways accessibility has always been THE single biggest driving force behind the video games industry. Those who don’t abide by this principle are very much the exception.
30 years ago, Roger Hulley was approached by two men who wanted to publish their game.
It's been a busy 12 months for GAME, following the High Street retailer's acquisition of eSports specialist Multiplay, hectic Black Friday last year and return to the PC space.
Channel 4 isn’t a stranger to producing games, but now the TV network has opened up a dedicated publishing arm to this end – All 4 Games.
“I have always wanted to make a sci-fi universe.”
In 1986, Polish author Andrzej Sapkowski entered a short story titled Wiedzmin (‘The Witcher’) into a competition in the local magazine Fantastyka. It won third place.
Ark: Survival Evolved isn’t even finished yet, but by any measure it appears the game has already been a success for developer Studio Wildcard.
Put the Rare Replay compilation disc into the Xbox One and you’ll be greeted by a song and dance routine.
Dadadada-daa-daa-da-duh-daa. Play the victory fanfare from the Final Fantasy series to almost any gamer and they’re likely to join in with a vocal rendition by the final note.
2015’s Q4 looks to be one of the biggest in years for retailers, as a packed release schedule drives up sales.
Psyonix didn’t think Rocket League would be a hit.
“Cut the blue wire. No, wait – cut the red wire.”
Funktronic Labs started life in 2013.
At E3 2014, Bethesda told MCV that it had never announced a game at the LA show before.
Nintendo UK head of consumer marketing James Honeywell is a true industry veteran, with a career stretching back two decades. MCV talks to this year’s MCV Awards Unsung Hero about ...
Microsoft won’t use the word ‘relaunch’ but that’s essentially what it has done with Xbox One.
Entering 2014 on the back foot, Xbox One fought passionately to pull itself back into the race against PS4.
Tarquin Henderson, head of EMEA Gaming Sales at Facebook, sat down with MCV to talk about the firm’s plans for Gamescom, wider industry trends, and what the social network giant ...