Entries in 'interview' (224)

Naughty Dog on the end of Uncharted, learning from The Last of Us and what comes next

Naughty Dog on the end of Uncharted, learning from The Last of Us and what comes next

Naughty Dog is hardly being subtle with the subtitle of its fourth – and final – entry in the Uncharted franchise. ‘A Thief’s End’: the bell is tolling for ...

Matthew Jarvis
by Matthew Jarvis
on Nov 27th 2015 at 11:11AM in News
Welcome to the Fun House

Welcome to the Fun House

“I am the vice president of Fun House, which is probably the best job title a person can have.”

Christopher Dring
by Christopher Dring
on Nov 23rd 2015 at 11:10AM in News
Hue's Henry Hoffman?

Hue's Henry Hoffman?

Henry Hoffman always wanted to make games. 

Alex Calvin
by Alex Calvin
on Nov 10th 2015 at 3:13PM in News

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Toys story: Pixel Toys' Andy Wafer on making the move to mobile

Toys story: Pixel Toys' Andy Wafer on making the move to mobile

Between them, Alex Zoro and Andy Wafer have an impressive CV. 

Alex Calvin
by Alex Calvin
on Nov 9th 2015 at 3:02PM in News
Koch Media on Kickstarter, indie retail and offering the best of both worlds

Koch Media on Kickstarter, indie retail and offering the best of both worlds

Craig McNicol, Northern Europe MD, and Paul Nicholls, sales and marketing director for Northern Europe, discuss Koch Media’s big changes during the last year, reveal the benefits of being both ...

on Nov 9th 2015 at 10:33AM in News
INTERVIEW: Cave on the shmup business and Mushihimesama on Steam

INTERVIEW: Cave on the shmup business and Mushihimesama on Steam

Accessibility. In many ways accessibility has always been THE single biggest driving force behind the video games industry. Those who don’t abide by this principle are very much the exception.

Ben Parfitt
by Ben Parfitt
on Nov 3rd 2015 at 2:11PM in News
Alternative history: Three decades of the publisher

Alternative history: Three decades of the publisher

30 years ago, Roger Hulley was approached by two men who wanted to publish their game.

Alex Calvin
by Alex Calvin
on Oct 30th 2015 at 3:47PM in News

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GAME On: CEO Martyn Gibbs talks Black Friday, digital, physical retail and eSports

GAME On: CEO Martyn Gibbs talks Black Friday, digital, physical retail and eSports

It's been a busy 12 months for GAME, following the High Street retailer's acquisition of eSports specialist Multiplay, hectic Black Friday last year and return to the PC space.

Christopher Dring
by Christopher Dring
on Oct 28th 2015 at 9:22AM in News
Channel 4: 'We want to be like Devolver Digital'

Channel 4: 'We want to be like Devolver Digital'

Channel 4 isn’t a stranger to producing games, but now the TV network has opened up a dedicated publishing arm to this end – All 4 Games.

James Batchelor
by James Batchelor
on Oct 27th 2015 at 9:13AM in News
'We're ready to move on': CD Projekt Red on The Witcher, Hearts of Stone and Cyberpunk 2077

'We're ready to move on': CD Projekt Red on The Witcher, Hearts of Stone and Cyberpunk 2077

In 1986, Polish author Andrzej Sapkowski entered a short story titled Wiedzmin (‘The Witcher’) into a competition in the local magazine Fantastyka. It won third place.

Matthew Jarvis
by Matthew Jarvis
on Oct 15th 2015 at 10:22AM in News

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Survival of the fittest

Survival of the fittest

Ark: Survival Evolved isn’t even finished yet, but by any measure it appears the game has already been a success for developer Studio Wildcard. 

Alex Calvin
by Alex Calvin
on Oct 8th 2015 at 2:42PM in News
Rare in the community

Rare in the community

Put the Rare Replay compilation disc into the Xbox One and you’ll be greeted by a song and dance routine.

Christopher Dring
by Christopher Dring
on Oct 8th 2015 at 1:47PM in News
Play on: How video game music is rocking the classical world

Play on: How video game music is rocking the classical world

Dadadada-daa-daa-da-duh-daa. Play the victory fanfare from the Final Fantasy series to almost any gamer and they’re likely to join in with a vocal rendition by the final note.

Matthew Jarvis
by Matthew Jarvis
on Sep 28th 2015 at 9:29AM in News
What are the biggest accessories of Christmas 2015?

What are the biggest accessories of Christmas 2015?

2015’s Q4 looks to be one of the biggest in years for retailers, as a packed release schedule drives up sales.

on Sep 28th 2015 at 9:12AM in News

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Having a blast in VR

Having a blast in VR

“Cut the blue wire. No, wait – cut the red wire.”

Matthew Jarvis
by Matthew Jarvis
on Sep 8th 2015 at 2:58PM in News
Fallout boy: Bethesda's Pete Hines on the biggest 12 months in the publisher's history

Fallout boy: Bethesda's Pete Hines on the biggest 12 months in the publisher's history

At E3 2014, Bethesda told MCV that it had never announced a game at the LA show before.

Christopher Dring
by Christopher Dring
on Aug 20th 2015 at 10:20AM in News
'Working for Nintendo was my dream': James Honeywell on landing his ultimate job

'Working for Nintendo was my dream': James Honeywell on landing his ultimate job

Nintendo UK head of consumer marketing James Honeywell is a true industry veteran, with a career stretching back two decades. MCV talks to this year’s MCV Awards Unsung Hero about ...

Matthew Jarvis
by Matthew Jarvis
on Aug 14th 2015 at 11:37AM in News
Xbox wins Cologne, but wants more of Europe

Xbox wins Cologne, but wants more of Europe

Microsoft won’t use the word ‘relaunch’ but that’s essentially what it has done with Xbox One.

Christopher Dring
by Christopher Dring
on Aug 13th 2015 at 10:45AM in News
One to watch: How Xbox picked up the pace against PS4 in 2014

One to watch: How Xbox picked up the pace against PS4 in 2014

Entering 2014 on the back foot, Xbox One fought passionately to pull itself back into the race against PS4.

Matthew Jarvis
by Matthew Jarvis
on Jul 30th 2015 at 4:06PM in News
The face of things to come

The face of things to come

Tarquin Henderson, head of EMEA Gaming Sales at Facebook, sat down with MCV to talk about the firm’s plans for Gamescom, wider industry trends, and what the social network giant ...

on Jul 30th 2015 at 3:30PM in News