Entries in 'research' (7)

eSports now a $612m business thanks to emerging western markets - Superdata

eSports now a $612m business thanks to emerging western markets - Superdata

New data from Superdata shows that the eSports market currently boasts an audience of 134m, with the business generating $612m.

Erik Johnson
by Erik Johnson
on May 6th 2015 at 10:58PM in News
How much are you worth? Find out with the results of MCV's 2015 Salary Survey

How much are you worth? Find out with the results of MCV's 2015 Salary Survey

More than 850 games industry professionals – from retail to development – took part in this year's annual salary survey. We study the results

Christopher Dring
by Christopher Dring
on Jan 23rd 2015 at 11:13AM in News
Redbox rentals driving games sales - report

Redbox rentals driving games sales - report

Movie and video game rental kiosk company Redbox is bringing in notable revenue for the video games industry through converting rentals to purchases, a new report has uncovered.

Erik Johnson
by Erik Johnson
on Jul 2nd 2014 at 9:09AM in News
34m US gamers average 22 hours of play per week - NPD

34m US gamers average 22 hours of play per week - NPD

An estimated 34m individuals in the US average 22 hours of gaming each week, new research from NPD Group states.

Erik Johnson
by Erik Johnson
on May 15th 2014 at 4:55AM in News

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Vast majority of free-to-play users have never purchased in-app - report

Vast majority of free-to-play users have never purchased in-app - report

Only 2.2 per cent of free-to-play users spend any money on in-app purchases, a new study has found.

Erik Johnson
by Erik Johnson
on Apr 10th 2014 at 7:04AM in News
Report: Gamers suffered 11.7m malware attacks in 2013

Report: Gamers suffered 11.7m malware attacks in 2013

A new report from Russian internet security company Kaspersky Lab claims that gamers faced 11.7m malware attacks worldwide in 2013.

Erik Johnson
by Erik Johnson
on Dec 17th 2013 at 4:45AM in News
Games without demos sell twice as many copies

Games without demos sell twice as many copies

New research suggests that releasing a demo before a game is released with actually damage potential sales, potentially halving the number of copies it will shift.

James Batchelor
by James Batchelor
on Jun 28th 2013 at 1:29PM in News