Entries in 'revenue' (38)
Japanese video game company Gungho Online Entertainment has brought in around $4.5m in revenue per day during the first nine months of 2014.
Sales of additional digital content could reach as much as $1bn for EA in the current financial year.
The market may be getting increasingly tough for Apple, but that isn’t stopping the continued growth of the App Store.
EA in its last quarter generated 51 per cent more profit year-on-year on the back of impressive sales across its console and mobile operations.
Video game YouTube network Yogscast has become one of the first to confirm it has entered into a revenue sharing agreement to promote Steam Early Access title Space Engineers.
PC gaming hardware is now worth over $21.5 billion (£12.6bn) globally – over double the value of the console gaming market.
Leading games industry analyst and SuperData CEO Joost van Dreunen on how the move to digital isn’t generating revenue quite as easily as some companies might have hoped...
The games industry is expected to hit $100bn in software revenue alone by 2018, new research from DFC Intelligence suggests.
YouTube superstar Felix ‘PewDiePie’ Kjellberg is reportedly making in the region of $4m per year.
YouTubers who have uploaded footage of Mario Kart 8 are are seeing their videos flagged up by Google.
Nintendo has announced a new affiliate program for YouTube streamers.
Sony’s gaming division has, as expected, posted its fourth annual loss in five years.
Sega has reported a 102 per cent increase in operating income to ¥38.53bn for the year ending March 31st.
Konami has reported a 37 per cent decrease in video game sales for the year ending March 31st.
Activision has reported a slight decline in year-on-year net revenue for the quarter ending March 31st.
The PC games market has now surpassed the console gaming sector in terms of revenues, an analyst has claimed.
GungHo Entertainment has four games each generating around $1m per month in revenue.
A new report says that total Google Play downloads are currently tracking ahead of the Apple App Store in terms of volume.
Global games retailer GameStop has reported a like-for-like sales increase of 7.8 per cent for the quarter ending February 1st.
Google Play and iOS games accounted for 75 per cent of app store spending last year.
Supercell’s Clash of Clans is certainly showing the established games powerhouses how it’s done.
The launch of PS4 has led to a sharp increase in operating revenue for Sony’s PlayStation unit.
Nintendo is snubbing the chance to earn nearly $3bn in the next seven years by not bringing its IP to smartphones.
EA has reported a $308m GAAP net loss for the quarter ending December 31st – a big decline on the $45m loss reported in the same quarter last year.
Tencent's free-to-play shooter CrossFire brought in revenues of nearly $1 billion in 2013.