Entries in 'revenue' (56)
Global sales of the PS4 may well be far ahead of Xbox One, but today’s Ubisoft financial report reveals that Microsoft users are spending more.
The record $5.9bn buy-out by Activision was just about the only positive number for King last year.
Nintendo’s net profit for the nine months ending December 31st slumped 31.9 per cent year-on-year to ¥40.55bn.
Games sold over Steam generated over $3.5bn last year, according to analytics site Steam Spy.
Kickstarter games revenue has rebounded from its crash in 2014, according to a new report – though that hasn't equated to more developers seeing success on the crowdfunding platform.
Take-Two has beaten its quarterly revenue expectations by almost $50m, as revealed during its latest financials.
007 may have a licence to kill, but it was Master Chief that emerged triumphant in last week’s battle of the brands.
Konami revenue is unsurprisingly up year-on-year thanks to the launch of Metal Gear Solid V.
Consumers might be buying fewer iPads, but Apple’s unlikely to run out of money anytime soon.
GameStop has reported better-than-expected quarterly results for the period concluded at the beginning of May.
The strength of Ubisoft’s core brands and the growth of its digital offerings have seen the publisher outperform its financial targets for the last year.
Publisher Konami has reported a 147 per cent increase in net profit for the year ending March.
Newzoo has released info from its upcoming Global Games Market Report, with the research firm projecting worldwide revenue to jump 9.4 per cent to $91.5bn this year.
More money was ploughed into games made by Tencent in 2014 than those made by any other publisher.
Jean-Charles Lacoste, MD of sports monetisation experts InPlayer, discusses what eSports businesses can do to generate better income
Japanese publisher Konami has reported flat revenues of ¥155,899m for the nine months ending December 31st, with operating income climbing from ¥7,388m to ¥9,734m.
Smartphone hit Crossy Road has proved that in-game ads can still pay the bills, even in games that have IAPs.
App Store developers combined to generate revenue exceeding $10bn in 2014, Apple has announced.
Japanese video game company Gungho Online Entertainment has brought in around $4.5m in revenue per day during the first nine months of 2014.
Sales of additional digital content could reach as much as $1bn for EA in the current financial year.
The market may be getting increasingly tough for Apple, but that isn’t stopping the continued growth of the App Store.
EA in its last quarter generated 51 per cent more profit year-on-year on the back of impressive sales across its console and mobile operations.
Video game YouTube network Yogscast has become one of the first to confirm it has entered into a revenue sharing agreement to promote Steam Early Access title Space Engineers.
PC gaming hardware is now worth over $21.5 billion (£12.6bn) globally – over double the value of the console gaming market.
Leading games industry analyst and SuperData CEO Joost van Dreunen on how the move to digital isn’t generating revenue quite as easily as some companies might have hoped...