Entries in 'sales' (1279)
US software sales for Nintendo 3DS up significantly compared to 2012
The 3DS has picked up the pace in the early going of this year, with software sales up 52 per cent in the first four months of 2013 when compared ...
Ubisoft: Far Cry 3 has sold 6m across retail and digital
Far Cry 3 has shipped and digitally sold 6m copies since its launch late last year, according to Ubisoft.
Ubisoft sees revenue increase led by 12.5m Assassin's Creed III sales
Ubisoft has announced fourth quarter and full year financial results for its fiscal calendar, reporting significant revenue increases in nearly every division.
Sony: Don't mistake Vita caution for lack of optimism
Is it an outrageous statement to say that vast swathes of the games industry have already written Vita off?
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Analyst: Wii U sales 20k units below Wii at US retail in April
Nintendo’s original Wii console significantly outperformed Wii U last month in terms of units sold, according to Wedbush analyst Michael Pachter.
Mode 7: Frozen Synapse has sold 450k, PC community anticipating iPad release
Ahead of Frozen Synapse’s iPad launch later this week, UK-based developer Mode 7 has shared lifetime sales numbers for its indie turn-based tactics game.
Take-Two reduces losses; Max Payne ships 4m; BioShock ships 3.7m
Grand Theft Auto publisher Take-Two has reported a drop in losses for the year ending March 2013.
GungHo's Puzzle & Dragons makes $3.76m per day
Japanese smartphone game Puzzle & Dragons is making some serious cash for owner GungHo.
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Square Enix promises reforms as profit flips to loss
“Various strategic reforms” are on the way for Square Enix after the company confirmed a year of losses for the 12 months ending March 2013.
Nexon reports positive quarter, poor performance in North America
Nexon saw solid revenue and profit increases for the first quarter of its fiscal year, thanks to a major sales spike in Japan.
April sales stumble as blockbusters dry up
Just 1.58m boxed games were sold last month in the UK, as the number of major launches dwindle.
Sega suffers sales and operating income dip although Sonic and Aliens pass 1m units sold
Japanese publisher Sega Sammy has reported an 18.7 per cent drop in net sales for the year ending March 31st 2013.
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Sony reports annual sales and profits decline in gaming division
Sony has reported financial results for its fiscal 2013, showing unsurprising declines across the board as it prepares to transition from one console generation to the next.
Activision Blizzard reports better-than-expected earnings
Activison has reported better-than-expected earnings for its Q1 2013, but remains cautious about the hurdles that still lie ahead for the rest of the year.
Capcom reports reduced profits
Following the profits warning issued last month, today’s financial report from Capcom was never going to be pretty.
FIFA 13 sells 14.5m units in fiscal 2013
FIFA 13 has topped its predecessor, selling 14.5m units during EA’s fiscal year 2013.
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Battlefield 3 Premium reaches 3.5m subscriptions
Battlefield 3 Premium has generated $120m for EA since its launch.
EA: SimCity has recovered from "challenging" launch
SimCity has sold 1.6m copies since navigating through and recovering from a “challenging” launch – according to the game's publisher, EA.
Minecraft: Pocket Edition hits 10m sales
The iOS/Android version of Minecraft has reached a major milestone, selling 10m units since launching in August 2011.
Apple reports first quarterly profit drop in a decade
A net profit of $9.5bn for the quarter ending March was not enough to see Apple avoid its first quarterly profit decline in a decade.
Nintendo misses income target by half, posts second successive annual loss; Wii U sells 3.45m units
As predicted by analysts, Nintendo has failed to return to profitability and posted its second successive annual loss.
FIFA wants Call of Duty's No.1 crown
Watch out Call of Duty – EA believes FIFA 14 could be the best selling game of the year.
20% of Australian video games sold online
NPD Group is stating that during all-important December last year, one in five customers was going online for their purchase.
Dustforce dev discusses the importance of digital sales promotions
The developer behind indie title Dustforce has explained the importance of digital sales promotions to the eventual success of the title.
Platinum Games gives itself a 'D', says it needs to sell more games
The president of Platinum Games may be pleased with the quality of the studio’s output, but he’s less than happy with its sales.







































