Entries in 'triple-a' (13)
Just Cause 3 dev says there will be fewer triple-A games on next-gen consoles
The creative director of Just Cause 3 developer Avalanche has predicted fewer triple-A game releases in the future.
Jade Raymond: Market can only support 10 successful triple-A games a year
The popularity of emerging business models and free-to-play has significantly reduced the scope for full-price triple-A success in the modern games market.
Crytek wants to be the king of new hardcore free-to-play market
Crysis developer Crytek foresees a future for the company where none of its titles make it to retail.
PopCap working on 'Team Fortress 2 style Plants vs Zombies game'
Popcap is looking for a software engineer to build a triple-A console title using the Frostbite 2 engine.
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Gaikai app brings triple-A to Facebook
Cloud gaming firm Gaikai is now streaming big console games such as The Witcher 2 and Saints Row: The Third through its new Facebook app.
5th Cell CEO: $60 boxed game model is broken
The boss of successful independent developer 5th Cell has in no uncertain terms said that the full-price boxed retail model is no longer fit for purpose in the modern ...
As triple-A 'stagnates', QA firms turn to downloads
QA and localisation firms are generating more money from social and mobile titles than triple-A boxed games.
Triple-A Kinect shooter in the works?
If rumours are to be believed, Microsoft is working on a new "core triple-A" shooting title for Kinect that could well be unveiled at next month's E3.
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Insomniac: Core audience isn't expanding
One of the most successful console developers of our generation has warned that the traditional core games audience as we know it "isn’t really expanding much".
Only triple-A NGP games will appear on High Street
Sony’s pursuit of high-end handheld gaming content will keep retail in the mix – but not every game made for NGP will make it to the High Street.
Warner bemoans AAA-to-social switch
Development staff at Warner Bros’ new Montreal outfit are said to be angered at management’s decision to shift the studio’s focus to social and mobile games.
Molyneux: I’ve never made a great game
Peter Molyneux is a surprisingly critical man. Fable II is a great game, it has sold over 3.5 million units at retail and has a Metacritic score of 89. But ...
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Triple-A dev model ‘no longer appealing’
Speaking to MCV sister site CasualGaming.biz, the business development director of Strawdog Studios Dan Marchant has stated that the triple-A games development model is not as appealing to the wider ...
























