Entries in 'viable' (4)

Triple-A economics 'simply don't work' on Vita, SCEA's Mesa says

Triple-A economics 'simply don't work' on Vita, SCEA's Mesa says

Sony has admitted that traditional triple-A game development on PlayStation Vita is not a viable business model.

Ben Parfitt
by Ben Parfitt
on May 12th 2014 at 10:40AM in News
Kabam: IAPs have a future on consoles

Kabam: IAPs have a future on consoles

It is only a matter of time before studios are able to convince console users to splash out on in-game purchases without a major backlash.

James Batchelor
by James Batchelor
on May 9th 2014 at 10:20AM in News
VR needs to sell 1m units to be viable, Ubisoft exec says

VR needs to sell 1m units to be viable, Ubisoft exec says

Virtual reality hardware will need to hit the seven figure sales milestone before it becomes a realistic proposition for triple-A publishers.

Ben Parfitt
by Ben Parfitt
on Mar 20th 2014 at 11:01AM in News
Large mobile dev teams aren't viable, former Zynga UK GM claims

Large mobile dev teams aren't viable, former Zynga UK GM claims

JiggeryPokery founder and former Zynga UK boss Matthew Wiggins has expressed concern over the viability of large mobile game developers.

Craig Chapple
by Craig Chapple
on Jul 19th 2013 at 1:04PM in News