Entries in 'Women in Games' (77)
The leader of the Melbourne IGDA chapter Giselle Rosman took away the first MCV Pacific Woman of the Year prize.
The first ever Women in Games list for the Pacific region has been revealed by MCV Pacific.
Following MCV's first Women of the Year awards, some of the companies involved in last week's event share their thoughts on the issue of women within the games industry.
Yesterday’s inaugural Women of the Year Awards saw MCV’s Top 100 Women in Games celebrate three outstanding members of the games industry.
A handful of tickets are still available for our Women of the Year awards, which takes place tomorrow (February 19th).
“When I first set foot in the games industry back in the mid-1990s, I had no idea what an amazing path I was going to travel,” says Rumley.
Rawlings is currently the director of operations for development studio and consultancy firm Auroch Digital.
Turning away from her degree in geological engineering not long after graduation, Osman started at Herald Communications/Fleishman Hillard as a temp, before being offered a full time position on the ...
Following the Next Gen report in 2011, Parkinson-Hill led the bid to open the first Studio school in the UK, specialising in gaming and digital technology for young people aged ...
Cat Channon, international director of public relations at Warner Bros Interactive Entertainment UK, recalls her journey into the games industry
After a series of programming jobs at firms including Sony, Climax and more, Smalley became CTO of If You Can in 2013.
Reddy is co-founder and studio director of LittleBigPlanet creator Media Molecule.
Simkiss was responsible for building up one of the biggest games networks in the world – Xbox Live Gold – as business manager for two years, before jumping ship to ...
Romanos began working in games in 2008, after graduating from university.
After a stint at Codeworks and becoming founder and conference director for GameHorizon, in 2011 Cunliffe became MD of events firm Secret Sauce.
Fearnley cut her teeth in the games industry promoting the computer games trade show ECTS and the consumer electronics exhibition Live in the late 1990s through to the early 2000s.
Starting out making Quake conversations as part of her university studies, Marsh broke into the industry with a role at Sony’s Camden Studio working as a junior game designer on ...
Lavers Mallet joined the games industry after graduating business school at MIT Sloan.
Cross’ games career started in 2004, when she joined Blitz Games in Leamington to establish and lead their ‘People Strategy’.
Charu Desodt is a senior producer at Microsoft's Lift London Studio and was recognised as a BAFTA Breakthrough Brit in 2014.
After an education in politics, multimedia and communication, supplemented by a late-blooming interest in games that began with the first PlayStation, Marchal joined Quantic Dream as junior game designer on ...
Growing up, games were the only constant in Ramzan’s constantly shifting life.
The founder of 3D printing specialist MakieLab, Taylor says her career in games began at the age of 11, when she would map directions for the Acornsoft title Sphinx Adventure ...
An intellectual property lawyer, Rajendra has a specialism in IP relating to interactive entertainment and its technologies, and works with multiple gaming clients to advise on all types of gaming ...
Doppioslash is a programmer at development outlet Starship.