A Valley Without Wind: Weather, Characters and Monsters

Six new monsters have been introduced, looking to pursue and destroy characters who stray too far in their respective regions. Meet the Espers, Desert Burrowers, Sniper Skelebots, and Bats -- they come in standard, fire and ice flavors. Yes, bats. Scoff at one sure, but beware: they always bring friends. With them, Dawn (AVWW's first female character sprite) joins the survivor fray alongside the original male character Darrell and the Neutral Skelebot. A variety of flowers, dozens of cars, and other new buildings/objects have also been added.

AVWW now carries several different kinds of weather as well, rainfall and snowfall in several regions can range from light to raging, blowing dust and sandstorms in the desert region, firestorms in the lava region and more. Major visual improvements to the HUD and main menu, plus new name dictionaries for characters also come packed in the latest update.

Check out A Valley Without Wind's latest pre-alpha trailer showing off the aforementioned items (in HD):  http://www.youtube.com/watch?v=vaquSjyUsLA&hd=1

Arcen head Chris Park discusses all of the above, plus some new items on the technical side such as character animations and region level gating in this developer journal:  http://christophermpark.blogspot.com/2011/04/avww-9-preview-video-is-coming-later.html

Chris also touches on other new aspects including the revamped HUD, ground graphics, melee models, and more in the latest developer journal for the title:  http://christophermpark.blogspot.com/2011/04/avww-pre-alpha-9-video-bats-espers.html

A Valley Without Wind is currently targeted for official release on PC and Mac in October 2011, with a playable Beta build available to customers who pre-order coming this summer.

About Arcen Games 

Arcen Games entered the PC indie scene in 2009 with their cult classic  AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War;  Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child's Play charity, of which Arcen is a platinum sponsor. 

AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, and now the company has shifted its focus and excitement to the development of  A Valley Without Wind. Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles.

  


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com.